QUESTIONS FOR LAB 8
Group 15:
question 1: According to the design rules in chapter 6, continual awareness of signals is completed before natural mapping of signals is completed. there any way to certify that you product produces continual awareness without having implemented natural mapping of signals?
question 2: Natural signals make the awareness continual without annoyance, however, sometimes it can be easy to ignore when people do not pay any attention on the working machines. Is there any way can used combine with natural signals to make the awareness more effective and obvious?
Group 3:
Chapter 3 – Natural interaction
Question 1:
If a user of a computer see a software that look suspicious, they will probably not use the software. So how can “Natural Safety” be used in software in order to make the user to use the application more carefully but without scaring away the user?
Question 2:
Technologies which incorporate sound can provide useful information but they can also interfere with normal routines and be disturbing. In Chapter 3 the writer provides some examples. Is there a general formulation of where sound shall be used as an informative tool and where it should be avoided?
Question 3:
How does the affordances help with the usability of web-based software design? Could you bring some good examples of websites that have used affordances successfully.
Group 4:
1. Suggest other forms of feedback apart from noices and small blinking lights. What are the possibilities and challenges of these alternatives?
2. There are more definitions of the term "affordance" than the one by Gibson, compare them and discuss which one is most suitable for HCD?
3. Pro-active computing or engaging computing, which approach is more suitable for HCD and why?
Gorup 11:
1.How to implement usability testing in such automatic systems, because from these artical, they didn't refer how they test systems in user groups, but only themselves. So could you find some expamles to explain how they carry out the usability testing? If there have pets in the family, how the automatic system to detect the activities and distinguish them from human being, will it be a mess? How hey carry out the usability testing in such situation?
2.Antonomous and augmentative have their own advantages and disaddavantages, why can't we combine them to build a more intelligent home,
for example, music player we can use autonomous design, but heat can use in augmentative way, so we can set the control of it. Is there any example have already sucessfully worked?
3.At the end of chapter 3 the author talks about Cobots. Physical constraint is one of the features that are considered very helpful in working situations. Can you imagine physical constraints when driving a car? What would be good practice and what bad practice?
Group 1:
Chapter 6:
Q1: When people face an intelligent systems, why is it difficult to provide the right amount of information and feedback? Moerover, are the six design rules sufficient to solve this issue? If no, what other models can be addressed?
Q2 :In chapter three they mention how cyclists and pedestriants predict what the other one does in the city of Delft, and that people share common knowledge of each other, but this does not exist between people and machine. Therefore a machine cannot predict what a person should do. So the machine should be the one that is predictable. They mention the playbook idea as method to learn what rules the machine is following. Is there any other, better, method to help people understand how the machine will act?
Q3: In chapter three they say a robot can help in surgery such as giving tools and other stuffs. But they didn't mention what will happen if the system fails. Is there any backup solution for robot? Do they have a paralell system that kicks in?
Group 13:
Q1. The idea with automated homes is to help the people who lives there. Can ahouse be too much automated? When is time to stop developing such a systemthat makes everything automated?
Q2. How could you introduce natural sound as indicator for differentconditions in a modern household, for example in a kitchen area withdevices like microwave, dishwasher, coffee machine, etc.
Q3. What are the top 5 options(lights, natural sounds, beeps) that can be usedto get feedback more effectively and efficiently from machines? Whichoption is more useful for which type of machines?
Group 6 :
Q1. Natural interaction is where properties of natural materials "speak" directly to users while design is to substitute this dialogue with more artificial layers. To reach natural interaction mentioned by Mr norman, Is it better to design more or to just design less like minimalism?
Q2. Do you think UCD might hinder progress if we always concentrate on making things that already feel natural to humans and never introduce new concepts that can later become natural?
Q3. please give an example of automation design about how it minimizethe sacrifice of user demand duringits design process?
Group 9:
Q1. Do you think it is possible to create naturalistic, continual feedback to make the computer software more "transparent" and "understandable" for the users? We think in particular to issues such as high technicity (computer languages, data format, hardware electronics....), high abstraction, and faster-than-human speed of such software.
Q2. - Norman advocates for manipulating the perception of risk. Can you identify guidelines or examples of designs to make this relevant in normally non-life-threatening activities? (for example reading a paper with a computer ) What are the shortcomings ?
Q3. In the chapter6 Who deserves the blame? How the designer and user can distinguish where the responsibility belongs, is there any standard or methods?
Group 12:
Q1:In chapter three he describes a design approach in which you make things safer by making them look more dangerous. Can you find more examples of when this approach has been implemented?
Q2:ch6:when designing a new product, how can it be possible to see which feedback is good/bad feedback, and are there any methods or something else that can help to see if the good feedback really is necessary to satisfy the user for a specific product?
Group 8 :
Q1. It is important to take advantage of human senses, but how do we know whenit is appropiate to display information with sound?
Q2.Doesn't automatization affect human awarness factor negativelly? How can
this be prevented in terms of UCD?
Q3. How to deal with implicit communication with the culture differences?
Group 7 :
Q.1: What characteristics should affordances have, when they are designed for both novice and expert users?
Q.2: are there any risks when using software? Do we need to make GUI look more dangerous to make it safer in future?
Group 2 :
Q1. Is there a golden rule for how automatized system a user will allow? What could be the problems with having too much automatisation?
Q2. In chapter 3 it says that annoyance can be a useful element for emergency signals. Is it a necessary element? Is there a way to make emergency signals or signals for safty-critical systems more natural, maybe so that it is easier to understand the source/cause of the signal.
Group 5 :
Question 1:Discuss the pros and cons of developing technology (Smart Homes) that
replaces normal human activites (such as driving, making meals etc). Doesthis really make us smarter, or does it inhibit our natural way ofthinking and planning for ourselves?
Question 2:Chapter one argues that natural sounds are richer in information compared
to beeps. When designing a product, how should a usability designer choosebetween natural sound and beeping signals? Discuss pros and cons of eachchoice.
Question 3;Humans are more likely to respond when being confronted with direct audio
directions. Is it then feasible to combine an alarm with a human voiceinstead of the normal beeping we have today (which sounds similar to otherelectronic products)?
Group 10 :
Q1:In chapter 5, they are talking about false alarms in smart homes and automobiles. Can you present an example where a false alarm have been devastating in the sence of costy of money or lives?
Q2:Are there any standard protocols or guidelines for interaction between the user and the electronic devices?
Q3:What role in a company is responsible to decide how to give feedback to users of electronic devices and how much. And also how do this person/persons decide how to give feedback and how much feedback that should be given?