DESIGN TECH NOTES:
DESIGN PROCESSES:
Indentified need or perceive opportunity
Design BriefClear statement describing a need that can be fulfilled by the development of the design
Briefing
- Meeting between clients and designers
- Product
- Marketing strategy
- Design objective
- Legal requirements
- Technical restraints
- Budget
- Deadlines
Market research: Existing research and new research Qualitative and Quantitative
Design Development and Realisationsketches, designs, concept drawings, research and constant evaluation
Research and Testing always testing (concurrently)
Prototypes after research has been evaluated and consulting with clients; prototypes can be made accordingly
Ongoing Evaluationinternal/external. Qualitative and Quantitative data
Final Product Functional, aesthetically pleasing, environmental and social factors, responds to client and market needs and concerns.
Summary:
- Brief
- Specifications/Limitations
- Research
- Development of possible solutions
- Selection of Best solutions
- Development of work plan
- Realisation
- Final Evaluation
FACTORS OF DESIGN
- Appropriateness
- Needs
- Personal values
- Function
- Aesthetics
- Cost
- Ergonomics
- Use of the design
- Sustainability
- Energy
- Recyclability
- Safety and health
- Quality
- Durability
- Obsolesce
- Life cycle analysis
Appropriateness:
Must be suitable for the environment culture for which it is designed for.
Needs:
Needs V.S. Wants
Designs are made by a consumer’sPerceived Needs Feel that they need it or Wantswhere they feel like they must have it where they don’t really need it.
Perceived need, is the same as a want: A need is something to use to sustain life: physical and psychological needs such as food, shelter and love.
A perceived need; however, are things such as mobile phones or the internet, whereas a want is a desire to have a certain item like the latest mp3 or phone.
Personal Values:
What we Value as a consumer:
-What we value in designs eg. Aesthetics and function
-context shapes values therefore design is also determined by context
E.g. Penicillin - Doctors valued human life. Cochlear Ear implant – They valued the hearing of those impaired
Function:
Determines how a product works safety, strength, ease of use, efficiency, simplicity, durability etc.
Not just it’s obvious function, but its function as a proper design in general.
Function does not always constitute aesthetics.
Aesthetics:
Refers to beauty and Physical appearance of a design
Remember Beauty is in eye of the beholder
FUNCTION may affect aesthetics.
Ergonomics Relationship between people and the environment. Application of design to all aspects of the targeted environment. E.g. Humans and Anthropology
Age
Size
Gender
Use:
Target Market:
WHO, WHAT, WHEN , WHERE, HOW
Technicality or simplicity
Life span and uses
Sustainability:
Using the resources that are derived from renewable sources.
Non-Sustainable: fossil fuels can’t be renewed
Ethics involved in use of resource and material
Use for future generations
Environmental impacts
Costumer preference and ethics
Great marketing tool
Sustainable development:
Development that improves the total quality of the lifespan.
“TOTAL QUALITY MANAGEMENT”
Sustained for the present and future
- Ecological processes life depends on it
- Strategies by national + International (ethics)
ENERGY:
Used to create, produce, market, transport, use and consume.
Depends on the end product
Research in the best ways to reduce impact
E.g. case study Samsung phone “ECO-PARTNERSHIPS”...schemes in reducing amount of energy wasted
cleaner transport vehicles
Low emissions at factories
RECYCLABILITY:
Ability to be broken down t be converted back into raw materialto produce same or new product
Downside of recycling: Expensive processboth environmental and economical
Transport
Breakdown of materials
Reproduction of material
SAFETY AND HEALTH:
Production process
Main life Use of the product
Main questions: Threats? Hazards? Life cycle and impact on the environment
QUALITY:
Marketing tool also, a products name and attached connotations determine the quality of the brand. E.g. Consumers will choose a trusted brand over an import or a generic.
Level of Quality: Determines a product’s ability to perform properly in its acceptable period of time.
Level of quality:
Determines a products ability to perform its function and be acceptable in the context of the introduction.
Durability
Recyclability
Precision
Ease of use
Repairable
Consistent Quality always delivering top quality to consumers.
DURABILITY:
-Life span, wear and use.
-Environmental factors
-affected by quality & design
Non-durable are either
Quickly consumed goodsdisposable/food
Or poorly design products
Durability is determined also by cost
lasts longerbetter materialshigh cost
OBSOLESCENCE:
Obsolescence refers to end point of a product’s life span. Can result from being non-longer fashionable, superseded by a newer or better design, design being environmentally unfriendlychange of laws or just the product not being able to function anymore.
Newer model
Impacts/changes in law
Disuse
LIFE CYCLE ANALYSIS:
The life cycle analysis of a product’s life is perceived at all stages, where energy is produced, lost, and used.
Cradle to Grave:
MARKETING RESEARCH:
Planning
Developing
Pricing
Promoting
Service
- Consumer wants research e.g. surveys
- Development of goods to deliver services to consumer
- Challenging the competition
- Target market
- Profit
MARKETING PLANS
Formulation of plans to achieve set marketing objectives
Mission statement
Financial summary
Market avenues
SWOT analysis
(Strengths, weaknesses, opportunity, threats)
Assumptions
Objectives and Strategies
Programs, budgets
Alternative plans/mixes
Programs & implementation
Ongoing evaluation and Final evaluation
Marketing elements/mixes
Productappeal and standout against competition
Positions where it sits in the market
Price
Promotion
Placewhere to sell and market
PROJECT MANAGMENT:
Project ensures the ongoing viability and profitability. A successful business regularly reviews and evaluates its products and modifies them in response to a market trend. It will also remove unsuccessful products before profits are marginalised.
3 Main Parts:
- New product development
Style, feature, quality and tends.
- Product modification
- Product Rationalisations
Markets
Target
Segmentation
Niche
Mass
Market Variables
Demographics
Socio-economic
Geographic
Psychological
Lifestyle
NEW PRODUCT MANAGEMENT:
- EXPLORING IDEASresearch, opinions, surveys etc. In-depth investigations
- SCREENING Idea analysis fully, necessary and unnecessary ideas set to review
- BUSINESS ANALYSIScost, financials, budget
- DEVELOPMENTFurther development of idea, prototyping
- TESTING Tested to determine factors of success
MARKETING PRICE, PROMOTION, DISTRIBUTION
PRICE Total cost of production and manufacture
Includes transport and packaging
Can be determined by the Government Regulations and also by the concern for the Socio-economic status. All this is to ensure maximum profitability.
PROMITIONVarious methods
Media: TV, magazine, radio, internet can be determined by product type, appropriateness, time, context and demographics.
Billboards, books etc.
Advertising campaigns:
- Identify target groups
- Develop specific objectives
- Calculate budget
- Decide on a key message
- Cost effective media
- Create the advertisement
- EVALUATE the campaign
MARKET RESEARCH
Purpose
Save money
Ensure success
Determine if proposition is viable
PROCESS OF MARKET RESEARCH
Determining the objectives:
State questions to achieve answers clear direction
Data collection methods:
Researchers investigate suitable methods related to the objectives
Analysing Data:
Interpreted to link back to objectives. Used to determine trends and statistics
Preparing Reports with recommendations:
How research is carried out, detailed findings. Summarising all results, making recommendations. Charts and graphs besides prose form.
MARKETING RESEARCH REPORT
Heading: Title, date, Author
Introduction: outlines scope, purpose of research. Information on where and when research was carried.
Methodology: Outlines methods chosen, samples used reasons why
Analysis & Findings: Analysed data & collated limitations & possible short comings stated.
Conclusions & Recommendations: A summary on the main points. Conclusions are reached, recommendations for possible action are given and justified.
References: All publications, listed. Collected existing information etc.
Appendices: All data, collected, calculated, or information too detailed for the body of the report.
SOURCES OF DATA:
Primary & Secondary
Qualitative (opinions and surveys) & Quantitative (numerical)
Example:
- Demographics and socio-economic status
- Laws and standards e.g. Australia Standards AS1100 etc.
- Observation and collection of data from the competition
- Surveys and opinion pieces (interviews)
- Seeking/ Finding suppliers of raw materials
MARKETING ENVIRONMENT:
Factors, that influence the design factors
Sourcing of the materials
Marketing intermediates distribution of goods
Competitors
Demographics
Economic conditions
Social and cultural context
Political/legal status
Technological developments
Ecological/environmental
INNOVATION AND THE FACTORS AFFECTING THE IMPACT ON THE SUCCESS OF AN INNOVATION
Australians have a historical account for the demand of high living standards.
Innovation involves a change to established product designs and manufacturing and to marketing or organisational structures:
Innovation is when something new or different is introduced based on discoveries or inventions that are then changed and improved.
Innovation Refers to:
- Material objects
- Knowledge
- Organisations and industries
Inventions original concept and discovery
Creativity involves originality and innovative thought.
Innovation is the end result of many factors including:
- Improved technology
- A new need
- A opportunity to improve a design
Innovation in Australia:
- Improve economic outcomes
- Social changes
- Environmental changes
PROCESS OF INNOVATION:
- Appraising identifying needs and wants
- Research
- Design
- Making
- Marketing
Success in Commercial design:
Identifying market opportunity
Obtaining resources/managing
Protecting ideas/ Intellectual Property
Obtaining more resources
Manufacturing
Promotion
Distribution
SUCCESS OF AN INNOVATIO:
Effort and risk taking
Managing all of the elements of the innovation
Speaking out other sources of innovation
Integration of all elements of innovation
Continuing Improvements
Sustained investments
Analysis of successful innovation
FACTORS OF SUCCESSFUL INNOVATION:
- TIMING
- EMERGING/VIABLE TECHNOLOGY
- CUTURL, POLITICAL, ECONOMIC and LEGAL FACTORS
AGENCIES AFFECTING INNOVATION
1)IP AUSTRALIA
Patents/ Trademark attorneys
Patents office
2)AUSTRALIAN COPYRIGHT COUNCIL
3)COUNCIL OF SMALL BUSINESS ORGANISATION AUSTRALIA [COSBOA]
4)INTERNATIONAL COUNCIL FOR SMALL BUSINESS
5)STANARDS AUSTRLAIA
ENTREPENEURIAL ACTIVITIES:
Risk/Decision making
Innovation
ROLE:
Establish- marketing opportunities
Organising-financial backing
Protection of ideas/designs
Resources
Manufacturing
Promotion
Distribution
Agencies that affect entrepreneurial activities:
Government agencies: through laws, incentives, subsidies and so on
Commercial agencies: through the buying and selling of goods
Industrial agencies: Through Work cover, work place agreements and awards
Difference between a manager and a Entrepreneur is the dictions they make. An Entrepreneur has the responsibility for the basic policy decisions that set the future course of the business firm whereas a manager makes decisions regarding day to day routines.
REFER TO CASE STUDY: INNOVATION OF THE SAMSUNG “CORN STARCH PHONE”
RESEARCH METHODS:
QuantitativeStatistical, numerical e.g. Data, measurements, population etc.
QualitativeSurvey and opinions, words mainly e.g. interviews, surveys, questionnaires etc.
TYPES OF RESEARCH:
Survey
Questionnaires
Interviews
Observations non-participant: no interaction
Participant: interaction
Tests and Experiments
Statistical Analysis
INTERPRETING DATA
Graphs and tables
e.g. Bar, pie and line
ETHICS OF RESEARCH
- Privacy Rights of the participant
- Confidentiality being anonymous
- Honesty
- Integrity
- Prejudice
- Validated information source of information
- Intellectual Property Protecting your ideas or others
TESTS ON ANIMALS AND PEOPLE
- Animals: Must not inflict pain upon them
- Must not create stress or anxiety
- Must not anger or disorient the animal
EMERGING TECHNOLOGIES
E.G. case study “Mobile phones”
- Australia first made connection in 1987
- $5000 for an in-car device
- $5000 for a portable device—“lunchboxes” weight about 5kg
- 1990’s first handheld introduced. Improved battery and power, $3000 1kg “bricks”
- 1992, $1500 cost reduced due to efficiency of production and improvement in technology
- By 1997, 7 million people are connected
- Phones continue to get smaller e.g. Samsun watch phone in 2000
- However as technology increased so did the price yet again Samsung watch phone was 15,000 so it never saw the light of the market
- Modern day developments in software and hardware, reduced prices of general phones
- SMS, internet and many other functions were introduced
- Phones continued to get faster and potent
- Increase in storage capabilities
- At the present stage, mobile phones are now starting to impact the environment new issue is that the raw materials that mobile phones are produced from create impact once phones are disposed in landfills and dumps
- Resolutions include “planet ark mobile phone recycling scheme”
- Company initiatives, Nokia and Samsung have taken up reducing the amount of harmful materials they use. Alternatives to plastics include Biomass, such as cornstarch.
IMPACTS:
- Ecological
- Economic
- Social
- Ethical
- Legal
IMPACT OF DESIGN ON THE INDIVIDUAL, SOCIETY AND THE ENVIRONMENT
- Personal values
- Sustainability
- Cultural beliefs
- Safety and health
- Equity
- Community needs
- Economic factors
Impact of design on society and the environment
ETHICAL ISSUES
Ethical and the environment
- Assessing the impact of the design on the consumersafety and ethical issues
- Protection of intellectual property protecting ideas
- Privacyprotection of people’s identity and status.
- Exposure to the undesirable Pornographic, obscene material
- Advertising target market, how it’s going to be successful. 5 W’s
- Right to alter the natural genetics/bio ethics
- Ethics of testing human or animal
- Environmental impact how it will damage or contribute towards the environment e.g. Cradle to grave
- Sustainable technology ethics in conserving or using resources. E.g. Oil mills V.S. plantations such as renewable biomass
- Minority Groups unique designs that serve and cater for all or ones that cater only for a specific market
ENVIRONMENTAL ISSUES
- Global warming, green house gases
- Ozone layer e.g. carbon emissions and cfc
- Deforestation
- Waste e.g. landfills and dumps
- Water pollution
- Resource consumption
- Noise pollution
SUSTAINABLE TECHNOLOGY
Reusable and Renewable Raw material and energy
- E.g. Trees: although they are renewable resources, they still must be sustained because they can be depleted at a fast rate
Non Renewable fossil fuels and gases
- E.g. Petroleum: It is a source of almost everything, polymers, clothing and vehicle fuel and these natural sources are almost at an end. It takes several tens and thousands of years for fossils and natural decomposition to break down to oil.
RENEWABLE ENERGY:
HYRDOWater, wave motion: runs turbines that run power plants to produce electricity
SOLAR conversion of sunlight to electricity or use of heat energy to run steam engines to produce electricity
WIND1 Wind turbine can run a whole town
BIOMASSalternative to most resources, such as plastics and fuel; however, upon breakdown and decomposition it places little or no impact on the environment
NUCLEAR Splitting of atoms, and causing fission to create powerful and exponential energy sources; HOWEVER, there is a large ethical issue revolved around nuclear due to its dangers and effects e.g. Chernobyl or Hiroshima
PROTECTION OF INTELLECTUAL PROPERTY
Ideas, concepts and designs
National and international status
IP AUSTRALIA
PATENTS OFFICE
ATTORNEY COPYRIGHT/TRADEMARKS
Patents Protection of an idea and a product design in all its aspects
Trademarks Separating one good from another
Designs IP, protection of ideas
CopyrightProtection from being copied and/or claimed by another party for ownership
Underneath the Copyright act of 1968 only valid until 50 years after the owners death
Special cases:
- Circuit Board layouts (e.g. computer, laptops, i-pod, mp3 players etc.)
- Plant breeder’s rights (species and methodology)
- Trade secrets (KFC 11 herbs and spices)
MANUFACTORING PROCESSES
Design and the manufacturing process
- Ready to use use straight away (food products)
- Ready to assemble put together yourself (IKEA)
- Ready to disassemble can be pulled apart, reused, recycled etc.
THE MANUFACTURING PROCESS
- Identifying the customer demand
- Designing product
- Product details are finalised
- Prototyping
- Marketing
- Production sequence
- Raw materials
- Plan and layout
- Tooling up for production
- Jobs, planed and workers are employed/trained
- Trial run beta test, or on site market testing
- Full scale production
- Product shipped
- Selling and distribution
MANUFACTURING TECHNIQUES
- Custom( one-off)
- Batch
- Mass
MANUFACTURING METHODS:
Flexible manufacturing systems changes are allowed, e.g. upgrades and improvements or products are designed to be obsolete etc.
Just in time made to order
- Benefits: low cost due to non-waste material production
- Con: Short deadlines and increased pressures
FACTORS AFFECTING MANUFACTURING
Selection process
Development of skills
Techniques
Project analysis
Cost considerations
Resources ( availability)
Timing
TECHNOLOGY
Use, benefits and implementation
Technology used in industrial and commercial settings
Development of a market plan existing
Diversification of product range improving profits
Line extensions: adding to the product line e.g. Nokia n-series
Brand leveraging: releasing a new product under the same brand name
Reducing the product range low demands
Expansion of the organisations bigger or better prospects national and international levels
Enterprise Bargaining negotiations to improve productions
Quality reassuranceTQM
On the job training employee training e.g. vocational learning
Off the job training education prior to, or outside of work hours
Job specialisations specify area of expertise to contribute to certain jobs in the company or business