CSGO Tournament

Questions
Questions concerning the regulations may be directed to - choose “Tournament” as “Subject”.
Changes to the regulations
The tournament administrators reserve the right to alter any regulation at any time before or during the event if it is considered necessary. Any such alteration or addition will be announced clearly in these regulations on CopenhagenGames.com and at the venue.
Information regarding the tournament
Alterations to the regulations, match schedules, general information etc. will be posted at the venue.
Compliance
By participating in the tournament the players accept with no reservations all of the above and below mentioned regulations and that any decision made by the tournament administrators during the tournament may at any time supersede these regulations.

Match format

• Matches are played 5 on 5.

• A match consists of two halves of 15 rounds each, with each round having a maximum round time of 1 minute and 55 seconds (mp_roundtime_defuse 1.92).

• A half is over when 15 rounds have been played.

• The match is over when a team reaches 16 rounds.

• A match is a draw if both teams win 15 rounds

• If a match during the tournament is draw, overtime will be played with MR3 and start money 10.000. If the overtime is a draw, a new overtime will be played until a winner is found.

Map List

•de_mirage

•de_overpass

•de_cache

•de_nuke

•de_inferno

•de_cbblestone

•de_train

Behavior
We expect every participant to behave professionally and with a sportsman-like conduct at all times. Matches lost on purpose, illegal use of pause during a match and verbal or any other abuse of an opponent may result in warnings or disqualification from the tournament. Poor behavior during or after the event may result in a ban from future events. We expect all players to behave in an exemplary manner and show understanding and patience towards their opponents as well as the administrators.

The player
A player may ONLY play matches for ONE team in the Counter-Strike Global Offensive tournament. - A player MUST be signed up for the event and have paid the entrance-fee to play. - A player MUST use the registered nick for the tournament matches. - All players MUST have read and understood the regulations that apply to the tournament.

Before the match

Through the official results and fixture list it is possible to see when to play. The announced times for matches has to be respected and the administrators maintain the right to forfeit teams that turn up late. Make sure to always be prepared and ahead of schedule. Warm-up has to be done PRIOR to the scheduled start of the match. Delay of games will not be tolerated - if a team haven´t typed "ready" in the server within 15 minutes after the match is scheduled to start, the match is forfeited for the other team. If your team isn’t ready 15 minutes after the match is scheduled, and you got a valid explanation (decided by the admin). The match isn’t forfeited, and the admin has to decide if the game starts when both teams are ready, and some sort of penalty is in order.

A minimum of 4 players is required to play a match. With 3 players or less a team forfeits the match in question.

If your next match is to be played on stage, you have to set up on stage as soon as your previous match has ended (or as soon as possible)

During the match

Choosing sides
A knife-only round decides which team will be allowed to choose sides. During the Knife Round, no grenades or pistols is allowed

Defusing
it is illegal to defuse the bomb from behind objects like through a wall, under a train wagon etc. The bomb must be at least partially visible to the defusing player (disregarding smokes and flashes that might block the view). For example on dust2 it is illegal to defuse through the wall unless the bomb is actually visible from the defusing position. A fake defuse is just as illegal as a completed defuse. Violation will cost 3 rounds loss (the violating team will lose 3 rounds, the other team will gain those 3 rounds).
Bomb-planting
Bomb-boosting will not be permitted. This is seen as an advantage towards the terrorists. The bomb can only be planted by the bomb carrier without any intervention from team-mates.
Boosting
General map boosting with any number of players will be permitted. Any area that can be reached on the map is considered a valid position as long as the position is not used to exploit the map by seeing into areas that are not intended.
Grenades
Pr. Round it is max allowed to buy:

1 HE grenades

2 Flash bangs

1 Smoke grenade

1 Molotov

1 Decoy

ammo_grenade_limit_default 1

ammo_grenade_limit_flashbang 2

ammo_grenade_limit_total 4
Chat/say
It is not allowed to use say during a match, with the exception of ”GL HF” and similar comments at the start of every half.

Map Exploits
Taking advantage of new or known map exploits will result in a penalty (refer to Penalties and disqualification).
Cheats
No cheats are allowed including 3rd party applications and scripts. For example OGC, WH, AIMBOT etc. are illegal (see the sections on scripts).

Bugs
It is illegal to abuse map bugs.

• Using bugs which change the game principle (i.e. spawn bugs) is illegal.
• Moving through walls, floors and roofs is strictly forbidden. This also includes skywalking.
• Planting bombs so that they cannot be defused is illegal. This does not include plants where multiple players are needed to defuse.
• Buying armor, grenades or other items that are not meant to be dropped, is illegal.
• “Map swimming“ or „Floating“ is illegal
Violation will cost 3 rounds loss.
Commands abuse
All kind of settings abuse are illegal. It's illegal to bind settings and commands. Only allowed binding are:
• volume
• Gamma
• Buyscripts
• Normal ingame key (only changeable in options)
in doubt: Ask your administrator!
Player substitution
all player substitutions must be discussed with the administrator. - The player going out must be completely disconnected before his replacement may join the server.

Timeouts
Each team are allowed 2 timeouts during each map. a timeout is 1 minute long.
Timeouts can only be used during freezetime.

Pausing
Pausing for the purpose of tactical timeouts, cigarette breaks or similar is forbidden – for authorized pause see “Client breakdown”.
Kill
It is illegal to write kill in the console at any point in time during a match. If a kill happens and the team in question benefits from it (the player getting more money the next round instead of 0) it will cost 3 rounds.
Client breakdown
if a player disconnects from the server due to technical reasons the match is paused following the completion of the round in question. The relevant team-captain pauses the game. Only the team-captain who paused may unpause the game again. The game may be paused when either the “Counter-Terrorists win” or “Terrorists win” is shown on the screen and until the end of freeze time of the following round. If the disconnected player or a substitution is not on the server within 10 minutes from the time of disconnection the match is continued without the missing player.
Switch breakdown
if a switch breaks down during a match for any reason (not directly involving the team concerned) and 3 or more players are disconnected, regulations concerning server breakdown apply.
Ebot
If Ebot is online we will, if possible, restore the match as a first solution. Ebot will restart the round where the crash happened If Ebot crashes
If the bot crashes during a match, the match pauses in freeze time by ingame players or pause when team switch and the team leader make sure the admin panel knows.
Server breakdown
See the Ebot section.
If the Ebot is unable to restore matches, the following rules apply:
During the first 3 rounds: if a server crashes during the first 3 round the match is restarted. After the first 3 rounds: if a server crashes after the first 3 rounds the match continues with start money set to 6500. Before the start of the second round following the crash start money will be reset to 800. The server does not recover: if the server cannot recover from the crash the teams are assigned a new server by an administrator.
When is a round completed?
A round is completed when either “Counter-Terrorist win” or “Terrorist win” is displayed on the screen.
When does a round count?
If a kill or plant is executed the round count as played. This is only valid if Team A disconnects from the server and Team B is still playing after the first 3 rounds have been played.7
After the match
Report the result to the CSGO administrator immediately after the match. Teams that fail to do this can be penalized by a warning. Teams are advised ALWAYS to check the result upon completion of a match. Make sure to check when your team’s next match will be played so that your team can be ready in due time. It is also encouraged that teams remind each other of upcoming matches in good time.
Conflicts
If a conflict arises before, during or under a match, an administrator is contacted immediately to resolve the issue. If the conflict includes a complaint against an opponent, an administrator or anything else the procedure of next part applies. If the conflict arises during the game and demands immediately actions from administrators use the pause command after "CT/T Wins" but before freeze time ends.
Complaints
If a team wants to issue a complaint the procedure is as follows: Discuss amongst yourselves what precisely your complaint is. Then direct your complaint to an administrator and explain your case. Make sure to have evidence to support your claims whenever possible. The accuser must at all times supply all necessary evidence (ei. in-eye demo) for the complaint to be evaluated fairly by the game administrators. The administrator will then contact the accused team and register their version of the case. Based on this information and in consultation with each other the administrators then reach a verdict in the case. This verdict is final.
Penalties and disqualification
If rules are broken, referees can in unison with the tournament administrators apply penalties according to their judgment. Penalties that can be applied are the following; - warning (See next title) - 3 round loss or more (the violating team will lose 3 rounds, the other team will gain those 3 rounds). - default loss - banning a player/team from the venue - disqualification of a player/team from the entire tournament - deduction of rounds
Warnings
When a rule is broken the tournament administrators can choose to assign a player or team a warning. A warning to a player is equal to a warning to the team. There are 2 types of warnings: - Minor warning (yellow card) - Major warning (red card) 2 minor warnings equals a major warning. Incidents which can result in a warning: - Bad behavior - Bad behavior towards judges and opponents - Violation of the rules - Delay without agreement from admins - Intentional bug-abuse (major warning) In serious cases major warnings will be applied right away. Several major warnings can be applied at once. 3 major warnings will result in disqualification from the tournament.

Demos & Screenshots
it is advisable, although not compulsory, to record demos and take screenshots of your matches. Having these will help support your case in the event of any dispute.
Server Setup
Spectators & GOTV. No spectators of any kind will be allowed in game other than any designated administrator for that game. GOTV will be running throughout the tournament.
Client settings
All players are bound to use the following commands in autoexec.cfg: - rate "800000" - cl_cmdrate "128" - cl_updaterate "128"