UChoose Design Template (ver 3.1)

Example text in italic

Title

Authors

Learning Outcomes

These are needed before the case can be published to a general audience, but are a good idea to identify before writing a case

Target Audience

Size e.g. 250

Pre-reg

CPD

External

Access Method

UWE login + group code

self-register + code

partner LMS

Pedagogical Type

Self-directed learning

small-group work (PBL)

Formative Assessment

Summative Assessment

Narrative Overview

Brief description to set the scene, presentation, history taking, examination, diagnosis, referral (for GPs), overview of treatment (pre, peri, post) etc.

Scores and Counters

pain

time

cost

Audio and Video Clips

Clip A can be found at

Clip B needs to be re-encoded from tape to digital

Clip C needs to be shot by LTDU

etc...

Images

Picture A can be found at

Picture B is held on local hard drive

Picture C needs to be taken specifically for this patient

Screenshot of medical equipment reading

etc...

Note multimedia resources may need copyright permission / clearance

Avatar, from Learning Educational Technologies

Profile of avatar

e.g. age, sex, physical description or example photograph

Setting

Script for voice actors (and stage directions e.g. 'sounds surprised')

Data Items Used

Data items are pieces of information that are available on every page e.g.

Blood pressure

Blood results

X-ray

Cost

Link to specific website

Etc...

Supporting Files

Examples of actual (or mocked-up) clinical documentation for scanning to support the case e.g.

Local Trust Treatment Guidelines

Discharge Documentation

Clinical Forms – completed by hand

Patient information leaflets

Handover notes

Idealised Path

Expected outcomes

Ideal

Alternative A

Alternative B

Node Visits which change a counter

Visiting the Giving Paracetamol node reduces the Pain counter by 10

Visiting the Making the bed node increases the Time Counter by 10 minutes

……

Counter Values that redirect to a Node

When a counter meets a value or range of values a player can be redirected to a suitable node

When the Pain counter goes above 100 show the Patient in Distress node

If the Time counter is greater than 60 show the Ambulance Arrives node

….

Feedback - type 1 – immediate, during play

This can be authored directly into a node e.g. player selects an option which takes them to a node which displays text giving direct feedback on the option selected.

Feedback - type 2 – summative, case review

On reaching the end of a case feedback text can be specified against a series of case attributes

Generic feedback on whole case regardless of players actions

Counter value e.g. blood pressure > 180 “this caused Hypertensive Crisis”

Node visit tracking

You went to the give them aspirin node” node which lead to X happening

You did not go to the “wash your hands” node which lead to Y happening

Time tracking – you sent 100 minutes on the task which lead to Z happening

Data Item Requests – you did not check Blood Pressure and should have

Feedback - type 3 – replay (coming soon)

The ability to for a player to replay the case seeing their choices at each node, what percentage of users took each choice and see author annotations on the choices e.g. “you should be thinking about X when making this choice

Summary Page

Summary of case, links to feedback, background to case subject and what to do next

Review

Who is going to double check that it works and makes sense to the target audience? This should be a different person from the author. Check for authenticity.

References

To be added to case exit / summary page to evidence the reasoning behind the case.

References

DecisionSim Case Design Template by James B. McGee, MD

Duke Template by Jeff Taekman, MD