LIST OF SUBJECTS TO BE STUDIED FOR PGDMT

Semester / SUBJECT
Semester I / PGDMT-1.1 COMPUTER CONCEPTS

PGDM T-1.2BASICS OF PROGRAMMING LANGUAGES

PGDMT-1.3 COMPUTER GRAPHICS
PGDMT-1.4DIGITAL IMAGE EDITING USING PHOTOSHOP
PGDMT-1.52D ANIMATION AND SPECIAL EFFECTS
Semester II / PGDMT-2.13D MODELLING AND ANIMATIONPGDMT-2.2AUDIO-VIDEO EDITING TOOLS & TECHNOLOGYPGDMT-2.3WEB AUTHORING USING DREAMWEAVER
PGDMT-2.4 PROJECT
ELECTIVE PAPER
PGDMT-E-1 MODELING AND ANIMATION USING MAYA
PGDMT-E-2 SCRIPTING LANGUAGES

PGDMT 1.1: COMPUTER CONCEPTS

Unit-I
Introducing Computer Systems, The Computer defined, Computers for individual users, Computers organizations, The parts of a computer system, The information processing,cycle, Essential computer hardware. Interacting with Computer, The Keyboard – The standard keyboard layout, How the computer accepts, input from the keyboard, The Mouse, Variants of the mouse. Inputting data in, other ways – Devices for the hand, Optical Input Devices, Audiovisual Input, Devices. Video and sound – Monitors, Data projectors, Sound systems, Printing – Commonly used printers - Dot Matrix Printers, Ink Jet Printers, LaserPrinters. Basic Concept - Binary Cell, Semiconductor memory. Types of Memory - RAM and ROM in detail, Memory Chips: RAM and ROM EPROM.

Unit-II Input Devices and Output Devices

Keyboard, Point and Draw Devices - Mouse, Trackball, Joystick, Electronic pen, Touch Screen. Data Scanning Devices: Image Scanner: Flat-Bed and Hand-held Scanner, Optical Character Recognition Device, Optical mark reader, Bar-Code Reader, Magnetic-Ink Character Recognition. Digitizer. Electronic-card Reader. Voice Recognition Devices. Vision-Input System, Monitors Printers: Dot-Matrix Printers, Inkjet Printers, Laser Printers. Screen Image Projector. Voice Response Systems: Voice Reproduction System, Speech Synthesizer

Unit-III Secondary Storage Devices

Secondary Storage Devices: Limitations of primary storage, Sequential and Direct- Access Devices. Magnetic Disk, Basic principle of operation, Storage Organization, Storage Capacity, Access mechanism, Access Time: Seek Time, Latency, Transfer Rate. Disk Formatting, Disk Drive, Disk Controller, Types of Magnetic Disks, Hard Disks: Zip Disks, Disk Packs, Winchester Disk, Advantages and Limitations of Magnetic Disks, Uses of Magnetic Disks. Optical Disk, Basic principle of operation, Storage organization, Storage capacity, Access Mechanism, Access Time, Optical Disk Drive, Types of Optical Disks: CD-ROM, WORM Disk, Advantages and Limitations of Optical Disks, Uses of Optical Disks.

Unit- IV Computer Software

What is Software? Relationship between Hardware and Software, Types of Software: System Software, Application Software, Functions of System Software, Type of System Software: Operating Systems, Language Translators, Utility Programs, Communications Software. Application Software, Commonly Used Application Softwares: Word Processing, Spreadsheet, Database, Graphics Personal Assistance, Education, Entertainment Software. Logical System Architecture showing relationship between hardware, system software, application software and users of a computer system. Firmware, operating system, Different functions of operating system, Introduction to DOS and Windows, System files, booting sequence, Internal and external commands. Batch files

References

  1. Computer Concepts Basics, Dolores J Wells, Publisher: Course Technology ,Edition Number: 4 , ISBN:1423904621,EAN:9781423904625, Publish Date: 2008-12-31
  2. Computer Concepts: Illustrated Brief, Dan Oja, ISBN:0538749547, Edition:8 , Publisher:Course Technology
  3. Computer Concepts And C Programming ,Kumar, Udaya;Jeyapoovan;ISBN: 8125916458, EAN: 9788125916451, Edition: Paperback, Publisher: Vikas Publishing House
  4. Computer Concepts and C Programming,J B Dixit, ISBN: 8170081130 Publisher: Laxmi publications PVT.LTD
  5. Computer Concepts and C Programming, Dr S Ravishankar , Publisher:Himalaya ,Edition Number: 2 ,EAN:CHIMPUB110247
  6. Computer Concepts & C Programming, Sangameshwara Bg, SANGUINE TECHNICAL PUBLISHERS, ISBN:8188849308

PGDMT 1.2 : BASIC OF PROGRAMMING LANGUAGES

UNIT 1

C Language Preliminaries - Introduction, History and features of C, Characteristics of C, Applications of C. Constants And Variables, Fundamentals of C, Variables, Constants, Data Types, int, float, char, double. Input-Output statements, formatted input, formatted output statements, Unformatted input statements, unformatted output statements. Operators in C, C operators, unary operator, binary operator, arithmetic operator, increment operator, Decrement operator, relational operator, logical operator, bit wise operator, ternary,Operator, comma operator, size of ()-operator, mathematical functions, header files, Preprocessor directives.

UNIT 2

Control Statements, Conditional control statements, if-statements, if-else statements, nested if- statements, Switch-statements, go to statement. Loop Control Structures, while statement, do-while statement, for statement, nested for statement, break Statement, continued statement. Arrays, Definition, classification of arrays, declaration of an array, One - dimensional array & Multidimensional arrays. Functions - Function definitions, arguments and parameters, category of functions, function with No arguments and no return values, function with arguments but no return value, Functions with no arguments and return values, local and global variables.

UNIT 3

Pointers, Definition, call by value and call by reference, pointer declaration, and pointer notations. Strings, declaring and initializing string variables, reading and writing strings, string handling functions. Structures And Unions, Definitions, declarations, embedded structure declarations, initialization of a Structure, array of structures, unions, definitions, declarations, accessing union Members, and initialization.

UNIT 4

File operations, Data organization, file operations, opening a file, reading from a file, trouble in Opening a file, closing the file. Advanced concepts Bit fields, Marcos, types def.

References

  1. P.B.Kotur, Computer Concepts And C Programming
  2. Yashavant Kanetkar, Let Us C
  3. Balagurusamy, Programming in ANSI C
  4. Gottfried, Programming with C
  5. T. Sudha ,B. Poornima , C programming with data structures
PGDMT 1.3: COMPUTER GRAPHICS

UNIT I

Introduction to graphic design, Creating vector graphics shapes, Working with text, symbols and objects, Creation, modifying objects and creation palette and library , Working with fills and outlines, Zooming and ordering objects,Using grid and guidelines for creation and modification of objects.

UNIT II

Introduction to CorelDRAW, Getting Started ,Moving Around and Viewing Drawings Basic Drawing Skills ,Selecting and Manipulating Objects ,Drawing and Shaping Objects, Arranging Objects, Using Text, Working With Text ,Working With Objects ,Outlining and Filling Objects ,Using Symbols and Clipart ,Transforming Objects ,Adding Special Effects ,Special Effects ,Creating Output ,Exporting Drawings Printing.

UNIT III

Working with Artistic Tool, Working with Interactive Tools, Working with Fountain Fills, Pattern Fills, Texture Fills, Postscript Fills. Manipulation, arrange and alignment of objects, Applying effects, Working with Shaping, PowerClip and Rollover. About file formats, importing and exporting files, creating styles and templates

UNIT IV

Customizing CorelDRAW 10 , Introduction ,Customizing Options,Using Text and Color

Working With Color ,Working With Paragraph Text ,Special Text Effects ,Layouts and Layers ,Special Page Layouts ,Arranging Objects ,Using Layers Styles and Templates, Using Styles and Templates , Advanced Effects , Special Interactive Effects,Custom Creation Tools, Working With Bitmaps.

References

  1. Altman Rick,Illustrator 10 Bible
  2. Alur Deepak & Malis Dan,Mastering Corel Draw 7
  3. Learning Corel Draw 10
  4. Learning Coreldraw
  5. Fordney Marilyn Takahashi & Deihl Marcy Otis, Computer Graphics - Principles And Practices
  6. Krishnan.N. & Saravanan.N., Introduction To Computer Graphics

PGDMT 1.4: DIGITAL IMAGE EDITING USING PHOTOSHOP

Unit-I Introduction of PhotoShop

Creating a New File, Main Selections, Picking color, Filling a selection with color, More ways to choose colors and fill selections, Painting with paintbrush tool, Using the magic wand tool and applying a filter, Saving your document Color Mode, Gray Scale Color Mode, RGB Color Mode, CMYK Color Mode, Bitmap Mode, Open a file, Preference

Unit-II

Foreground & background, Changing Foreground and Background colors, Using the Large color selection Boxes and small color swathes, Using the Eyedropper tool to sample Image color, Changing the Foreground Color While using a Painting Tool, Using Brushes, Selecting the Brush Shape, Drawing a vertical and Horizontal Straight lines with any brush, Drawing connecting Straight Lines ( at any angle) with any brush, Creating a New Brush, Saving Brushes, Loading Brushes, Creating a Custom Brushes, Using the Painting Modes, Fade, Airbrush Options, Pencil Options

Unit-III

Rubber stamping an Aligned Clone, Rubber Stamping, Impressionist Style, Using line tool, Using the Editing Tool, The Smudge Tool, The Blur and Sharpen Tool, The Dodge / Burn Tool, Shadows, Mid,tones and Highlights, Selection Tools, Making Rectangular and Square Selections, Feathering a Selections, Lasso Features, Lasso Options, Making selections by color or Gray Scale value using the Magic Wand, Moving an anchor point or Direction point to change the shape of curve, Adding and Removing Anchor points, Moving Path, Saving, Loading and Creating New Path, Filling & Stroking Path

Unit-IV

Introduction of layers, Creating & editing New layers, Adding a background, Creating Layer Mask, Layer Masks, Adjustment Layers, Adding Fills and Gradients, Filling with paint bucket tools, Filling type with grading Fills, Applying Filters, Blur Filters, Render Filters, Sharpen Filters, Sketch Filters, Texture Filters, Other Special Filters, Printing your document, Save your file, Save file as a JPEG, TIFF, GIF, PNG

References

  1. Anil madan,multimedia systems design
  2. Learning multimedia
  3. Barstow Bruce & Martin tony,photoshop 7 - the ultimate reference
  4. Burke daronthy & Clabria jane,multimedia systems
  5. Chapra steven.c & Canale raymond.p.,digital multimedia
  6. David matthew, multimedia technology application
  7. Muley.d.s., fundamentals of computers graphics and multimedia
  8. Pender Thomas p, multimedia - a hands on introduction

PGDMT 1.5: 2D ANIMATION AND SPECIAL EFFECTS

UNIT- I

Timeline construction and management, Keyframe animation, ,Motion and shape tweening

,Working with symbols, ,Importing from Illustrator and Photoshop, ,Basic scripting in Actionscript 3.0, ,Delivery and file formats, Flash Video examples

UNIT- II

Types of graphics, animation types, overview of the animation (flash), 2D animation and its features, Drawing tools, types of panels, transformation, property panel, working with objects, group, bitmap, Controlling MovieClips with code, ,Working with Dynamic Text fields and Input Text Fields ,Loading external content and other flash movies, Dynamic preloaders, ,Interactivity with code,

UNIT- III

Text box Font, style, hyperlink, property panel, Working with symbols, Planning the development process, ,Working with XML and dynamically generated content, ,Advanced animation and interaction concepts, ,Advanced sound applications,,Integrating video with Flash

,Working with Components using Actionscript 3.0

UNIT- IV

Grid and guidelines, Onion-skinning, Difference between 2D and 3D animation, Animation in flash, Tweening and motion along a path, Controlling movie playback, Text and hyperlink, adding sound and movie, File format in flash, test movie, Testing the movies, Shock wave movies Action Script- overview, Actions panel, Script window, Action Script editor environment, Syntax, script- button, movie clip, frames, basic programming language and action script.

References

  1. Anderson Richard, Homer Alex & Simon Robinson, Flash In A Flash Web Development
  2. Learning Flash 5
  3. Learning Flash Mx 2004
  4. Crumlish Christian, Web Design With Html/Flash/Java Script & E-Commerce
  5. David. W. Mount, Macromedia Flash Mx 3d Graphics Bible
  6. Leigh Ronald.W., Flash 5 For Dummies Sahni Sartaj, Flash Mx Actionscript For Designers The Non Programmers Guide To Maximum To Flash - The Non-Programers
PGDMT 2.1: 3D MODELLING AND ANIMATION

UNIT I

BASIC OF 3D STUDIO MAX: Hardware & software requirements, Living in a 3d world, building vertical edges and faces, Introduction to 3D animation. Basic concepts of 3d studio max: Introduction to space, concepts of time, rendering options. THE MAX INTERFACE, Accessing commands in the menu bar,· Accessing features in the shelf area, The command panel, Navigating in view ports,· using specialized user interface tools

UNIT II

BASIC MAX MODELING TOOLS: Defining Model Types, Building Models, Creating Models With Compound Objects, Modifying With Booleans, Organic Modeling: Modeling Organic FormsModeling With Patches, Modeling A Narwhale With Surface Tools, Modeling With Nurbs Subdivision Surface Modeling With Nurms, Organic Box Modeling ANIMATION KEYS: Concepts Of Time In Animation, Working With The Max Animation Tool, Getting Started The Animation In Max, Using Controllers To Animate, Using The Track View To Animate, Using Dummy Objects, Animating Hierarchies, Working In Character Studio

UNIT III

Basic Materials, Understanding Cg Shading, Multi-Media Technology & D.T.P, Mastering The Material Editor, Understanding Common Material Types, Map Types· Raytrace Materials, Creating Mat/Shadow Materials, Building Compound Materials, New Materials Features In R3

Camera Mapping

UNIT IV

ADDING COLOR AND LIGHT: Understanding Color Model, Exploring The Color And Light Tools In Max, Setting Your Light Parameters, Simulating Light And Color In 2d, Designing Your LightingRENDERING AND ENVIRONMENT EFFECT: Rendering Tools, Choosing Your Render Settings Network Rendering, Using The Render Effects Dialog Box, Using The Ram Player. POST PRODUCTION AND COMPOSITING: Understanding Video Post, Choosing Image FiltersEditing Video Clips, Compositing Video Clips, Compositing Reflections Of A Mirror With Another Image

References

  1. Kelly L. Murdock, 3ds maxTM 4 Bible, John Wiley & Sons
  2. Paul Steed, Modeling a Character in 3DS Max, Wordware Publishing;
  3. Lukas Dubeda, 3ds Max 2010 Architectural Visualization - Advanced to Expert,Publisher 3DATS, Publication Date 2009
  4. . Kelly L. Murdock, 3ds Max 2010 BibleAuthorPublisher Wiley,Publication Date 2009-08-10
  5. Prof. Sham Tickoo, Autodesk 3ds Max 2010: A Comprehensive Guide, PurdueUniv. and CADCIM Technologies,Publisher CADCIM Technologies,
    Publication Date 2009-09-07
  6. Prof. Sham Tickoo Purdue Univ. and CADCIM Technologies, Autodesk 3ds Max Design 2010: A Tutorial Approach,Publisher CADCIM Technologies
    Publication, Date 2009-07-06.
  7. Michele Bousquet, How to Cheat in 3ds Max 2010: Get Spectacular Results Fast,Publisher Focal Press,Publication Date 2009-09-14
  8. Autodesk, Learning Autodesk 3ds Max Design 2010: Essentials: The Official Autodesk 3ds Max Training Guide,Publisher Focal Press, Publication Date 2009-07-09
  9. Jon McFarland , Mastering 3ds Max Design 2010,Publisher Sybex , Publication Date 2009-09-08

PGDMT 2.2 AUDIO-VIDEO EDITING TOOLS & TECHNOLOGY

Unit-I

Digitization, AV data from tape to computer hard disk. Understanding the playback deck,understanding signal processing of S-video, fire wire and composite video.Editing Work Station management – disk space & speed requirement. Broadband andstreaming video technology.

Unit-II

Using Editing Software – editing basics and implementation ofvarious techniques used in non-linear editing. Mastering final edit line – audio levels, colour correction, audio mixing, mixed and un-mixed versions, importing and applying compatiblegraphics files. Understanding compression and its affects along with various methods

Unit-III

Movie Editing Software: Introduction to Movie editing, Video Standards, Working with Projects, script writing, Capturing and Importing Source Clips to video editing software. Editing Video, Adding Transitions, Mixing Audio, Creating Titles, Superimposing and Compositing, Animating a Clip, Applying Effects, Producing Final Video Integration of edited movie in web design software

Unit-IV

DIGITAL TELEVISION PRODUCTION : Basic art of filmmaking using currently available digital software/hardware tools. Overview of preproduction planning- program ideas, production models, Preproduction & Post-Production activities – Writing the program proposal, preparing a budget, presenting the proposal, Writing the script, Director’s roles & procedures, Visualization & sequencing, Shooting, Aesthetics of Editing, Role of audio & effects, Mix and composite, source material into a finished fine edit product.

PGDMT 2.3 WEB AUTHORING USING DREAMWEAVER

UNIT I

Introduction to HTML, Multimedia authoring applications, Web Page Design applications, FTP Utilities, Graphic optimization applications, Internet Access and HTML, Planning Web Sites, The Dreamweaver Environment, Viewing and Managing HTML Code

Unit-II

Defining a Web Site, Creating a Web Site, Creating a Basic Web Page and Page Properties, Building a Web Site, The Site Panel and Templates, Adding Content to Web Pages, Creating HTML documents, Adding structure tags to content.

Unit -III

List Formats and Graphic File Types, Inserting a Table and Adjusting Table Properties ,Using Graphics in Table Cells and Nested Tables, Using Table Layout View, Creating and Using a Repeating Region Template,

Unit -IV

Working with LinksCreating Internal and External Hyperlinks ,Creating an Image Map and Anchors Enhancing Navigation in a Site, Framesets, Reusable Navigation Bars, Managing and Uploading a Web Site, The Site Map

References

  1. Balter Dan, Holme Dan, Logan Todd, Salmon Laurie, Macromedia Dreamweaver 4 - Fast & Easy Web Development
  2. Learning Front Page 2000
  3. Learning Dream Weaver Mx 2004
  4. Evjen Bill & Others ,Macromedia Studio Mx (Covers Flash, Dreamweaver, Freehand, Fireworks And Colfusion)
  5. Harrey Burton & Others, Internet Yellow Pages 2003 Edition

PGDMT 2.4: PROJECT

ELECTIVE PAPER

PGDMT-E-1 Modeling and Animation using Maya

UNIT – I

Basic Modeling – Polygon Basics and Poly Editing Tools – The Sculpt PolygonsTools NURBS Modeling – Subdivisions Surfaces. Advanced Modeling - Blend Shape Modeling Pipeline – Sneers, Blinks, and Smiles – The Paint, Blend Shape Weights Tool.

UNIT -II

Character Setup and Rigging – Deformers, Skeletons Clusters and Lattices –

Forward and inverse Kinematics – Creating a Proper Bipedal Skeleton – Using the Full

Body IK Skeleton – Skinning a Character.

UNIT – III

Character Animation – Preparing to Animate – The Animation Process – Pose-to-

Pose blocking – Establishing Timings – Refining Animation.

UNIT – IV

Non-Linear Animation – Creating Poses – Creating Clips – Modifying, blending