Chapter 1:My Role on the Team Quality Assurance Test
This test is worth 20 points. Use the gray highlighter to indicate your answers for multiple-choice items. Save as lastname_Chapter1Test_ Move the document to your Chapter 1 folder on OneDrive.
- A virtual world is
- A video game.
- An imaginary place created by a video game.
- Computer software that simplifies the design process of creating a video game.
- A set of skills needed to design a game world.
- Technology competence can best be described as
- Knowing what is pleasing to the eye.
- The ability to understand and use computer platforms and programming languages.
- Ideas that will connect the player to the action in an imaginary game world.
- The ability to help a speaker know you understand what is being said.
- Soft skills are
- Specializing in one area of game design.
- Technical requirements for a job
- The ability to use geometry, trigonometry, and calculus when designing a video game.
- Social skills that help team members get along.
- A 2D character, such as Donkey Kong, shown here, is an example of a
- Model
- Game engine
- Sprite
- Backstory
- Describe the roles (job titles) and responsibilities of three team members on a video game design team. (3 points)
- Role: Responsibilities:
- Role: Responsibilities:
- Role: Responsibilities:
- You are the audio engineer for my new video game, Hurricane! I need to include ambient sounds and active sounds. Create two ideas for each that I might consider. (2 points)
- Ambient:
- Active:
- You are a writer for myHurricane!video game.Create examples of technical and narrative writing I might encounterduring the game build. (2 points)
- Technical:
- Narrative:
- As the User Interface designer, develop two ideas for me to consider for my Hurricane!video game. (2 points)
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- The United States Air Force uses the WC-130J airplane to penetrate tropical storms during their “hurricane hunting” missions. Two photos are shown here. Notice one has a black nose, and one does not. You want the nose to be black, but your co-worker wants it plain. In the space below, develop a possible compromise. (3 points)
- Provide constructive criticism to a team member who has drawn the WC-130J airplane too wide to be realistic. Use the image below as an example of the artist’s error, and write what you would say to him/her in the space below. (2 points)
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- Mr. Ploor, the textbook author, exposed you to a number of concepts in Chapter 1: My Role on the Team. These concepts include:
- The roles and responsibilities of the team
- Soft and hard skills
- Scheduling the game build and its relationship to the budget
- Team dynamics that include active listening skills, constructive criticism and compromise.
Select a concept above with the gray highlighter that you consider to be the most important concept in the chapter. Then, in the space below, defend why you think this is the most important concept presented. (2 points)
Extra Credit:
To schedule a game build the creative director and his team will use
- A Gantt chart
- A Physics engine
- Cheat codes
- Ergonomics