University of Wisconsin-Whitewater

Curriculum Proposal Form #3

New Course

Effective Term:

Subject Area - Course Number:ARTSTDIO 480Cross-listing:

(See Note #1 below)

Course Title:(Limited to 65 characters)3D Modeling-Animation II

25-Character Abbreviation: 3D Modeling- Animation II

Sponsor(s): Xiaohong Zhang

Department(s):Art

College(s):

Consultation took place:NA Yes (list departments and attach consultation sheet)

Departments: MAGD

Programs Affected:Art & Design Department : BA/BFA Graphic Design Emphasis

and CAC: BA/BS: MAGD ( Meida Arts and Game Development)

Is paperwork complete for those programs? (Use "Form 2" for Catalog & Academic Report updates)

NA Yeswill be at future meeting

Prerequisites:ARTSTDIO 380

Grade Basis:Conventional LetterS/NC or Pass/Fail

Course will be offered:Part of Load Above Load

On CampusOff Campus - Location

College:Dept/Area(s):Art

Instructor:Xiaohong Zhang

Note: If the course is dual-listed, instructor must be a member of Grad Faculty.

Check if the Course is to Meet Any of the Following:

Technological Literacy Requirement Writing Requirement

Diversity General Education Option:

Note: For the Gen Ed option, the proposal should address how this course relates to specific core courses, meets the goals of General Education in providing breadth, and incorporates scholarship in the appropriate field relating to women and gender.

Credit/Contact Hours: (per semester)

Total lab hours:96Total lecture hours:

Number of credits:3Total contact hours:96

Can course be taken more than once for credit? (Repeatability)

No Yes If "Yes", answer the following questions:

No of times in major:No of credits in major: 3

No of times in degree:No of credits in degree: 3

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Proposal Information:(Procedures for form #3)

Course justification:

This course was deleted from the books several semesters agofrom Art and Design’s course offerings through oversight, largely. During its previous existence, the course ran in a “stacked” or “taught with” manner with ARTSTDIO 380. Once the course was deleted, faculty in the Graphic Design program, within Art and Design, were faced with the challenge of taking on more and more Independent Study students to fill the void left by ARTSTDIO 480’s nixing, thereby revealing a decline in SCH/enrollment numbers. Renewed student interest in the course, as well as the previously stated reasons, have brought about a request for (re)approval of this “new” course.

Furthermore, this course builds upon the rationale for ARTSTDIO 380, this course will create the opportunity for students to develop a specialization from skills acquired in ARTSTDIO 380, and prepare portfolio level material for career based industry practices for 3D Design modeling and animation design in the production of multimedia for interactive media, HD-TV, advertising, gaming and for static 3D imaging for print distribution.

Relationship to program assessment objectives:

(See above)

Budgetary impact:

There is no additional budget requirement for this class as the initial offering will be scheduled as “taught with” the introductory ARTSTDIO 380, course.Funding support through the Laboratory Modernization Program has just fully upgraded the software and hardware necessary to support the development of this course. Continued support for this course will rely on the same Lab Mod funding sources for maintenance and for expansion.

Course description: (50 word limit)

ARTSTDIO 480-– This course will extend student introductory computer animation training to a higher level by offering more intermediate level knowledge of 3D modeling formats and systems for creative production. This digital 3D course will allow students to expand on the concepts and skills acquired from the introductory course and will offer them opportunity to explore in greater depth a specific area of 3D imaging.

If dual listed, list graduate level requirements for the following:

1. Content (e.g., What are additional presentation/project requirements?)
2. Intensity (e.g., How are the processes and standards of evaluation different for graduates and undergraduates? )
3. Self-Directed (e.g., How are research expectations differ for graduates and undergraduates?)

Attendance:Attendance is expected for each class session. If you must miss a class (for an emergency or illness) you must contact me and your teammates (if during group project) so we can make arrangements for you to make up the work. You must attend the section in which you enrolled. If you are not in the section that you enrolled you will be marked absent even though you attended class in another section. Two or more unexcused absences will result in one full grade reduction.

Cell Phones:This class is run like a business meeting. Cell phones should be turned off before starting a class. Your private life should not affect the potential of your fellow students.

Participation by Students with Disabilities:

If you need special accommodations in order to meet any of the requirements of this course, please contact me. I will be happy to assist in making these arrangements.

Academic Misconduct

The University believes that academic honesty and integrity are fundamental to the mission of higher education and of the University of Wisconsin System. The University has a responsibility to promote academic honesty and integrity and to develop procedures to deal effectively with instances of academic dishonesty. Students are responsible for the honest completion and representation of their work, for the appropriate citation of sources, and for respect of others' academic endeavors. Students who violate these standards are subject to disciplinary action. For additional information, please refer to the section in the Student Handbook titled, Student Academic Disciplinary Procedures.

Grading:There are 100 points available for this class. The following table indicates the distribution:

A / 95 - 100
A- / 90 - 94
B+ / 87 - 89
B / 84 - 86
B- / 80 - 83
C+ / 77 - 79
C / 74 - 76
C- / 70 - 73
D+ / 67 - 69
D / 64 - 66
D- / 60 - 63
F / Below 60
Assignments / Weight (%)
Participation / 5%
Homework and Web Discussions / 10%
Tests (15% x 3) / 45%
Practical Exercises / 10%
Final Group Project / 15%
Final Exam / 15%
Total / 100%

Participation: Your participation will be evaluated during in-class discussions and labs. This will include attendance, punctuality, and overall contribution to the class.

Homework and Web Discussions: There will be a number of homework and D2L topical discussions. Late homework assignments (as would be time-stamped in D2L Dropbox) will not be accepted unless prior permission is given by the instructor.

Tests and Final Exam: There will be a Midterm Test and a Final Exam with specific coverage during the semester.

Practical Exercises: There will be several in-class exercises that will be graded based upon successful completion of the specified tasks.

Final Group Project: In the end of the semester you will work within a group to create a culminating project and present it in class. More instructions will be disseminated.

The University of Wisconsin-Whitewater is dedicated to a safe, supportive and non-discriminatory learning environment. It is the responsibility of all undergraduate and graduate students to familiarize themselves with University policies regarding Special Accommodations, Academic Misconduct, Religious Beliefs Accommodation, Discrimination and Absence for University Sponsored Events (for details please refer to the Schedule of Classes; the “Rights and Responsibilities” section of the Undergraduate Catalog; the Academic Requirements and Policies and the Facilities and Services sections of the Graduate Catalog; and the “Student Academic Disciplinary Procedures (UWS Chapter 14); and the “Student Nonacademic Disciplinary Procedures" (UWS Chapter 17).

Course Objectives and tentative course syllabus with mandatory information(paste syllabus below):

Course objectives and tentative course syllabus:

Objectives:

This course will provide students with an opportunity to:

Deepen their knowledge of 3d modeling solutions by using Polygons, NURBS, Subdivision Surfaces

Continue to explore issues of integrating a model into animation production

Advance troubleshooting skills applicable to 3d modeling creative problems

Develop more advanced ideas of how 3d modeling can enhance their own multimedia design research, commercial application and/or art practice

Different ways to apply textures to a model.

1. Getting Started

Week 1 Lecture: Introduction to class: syllabus

View prior class projects.

Review Components, Tools, Hotbox, and timeline and navigation controls.

Discuss main toolbar, icons, masking selections.

Project Overview.

In class: Screening of industry work and tutorials.

Week 2 Lecture: Maya Interface Review

The Maya workspace and layout: navigation and architecture.

What’s new in Maya features?

Continue to overview the fundamentals in modeling Polygon.

Homework: Start T-Rex project.

2. Intermediate Modeling

Week 3 Lecture: High Resolution Modeling with Polygons

Principles of hyperreal modeling.

Muscle and wrinkle flow analysis.

Principles of Cartoon Modeling.

Homework: T-Rex modeling.

We will start off this tutorial by using image planes of side and front views.

The Modeling techniques used will be shaping in Nurbs. Converting to polygons to add details, and then into Subdivision to define the final shapes.

Week 4 Lecture: Modeling workflows

Converting between NURBS, Polygons, Displacement and Subdivision Surfaces.

Strategies for working with Subdivision Surfaces.

Homework: Continue to work on the T-Rex project.

Week 5 Lecture: Intermediate Modeling with Polygonal and NURBS

Start with 2d image plane with front and side views. We are going to build a realistic 3d

Car. The car is made with poly’s then converted to subdivisions.

Homework: Create a realistic Car in Maya.

3. Intermediate texturing

Week 6 Lecture: Intermediate texturing

Reference objects.

Projection techniques.

Texturing multiple surfaces, such as NURBS patches.

Advanced UV layout issues.

Working with multiple UV sets.

Homework: apply a realistic skin for your dinosaur. You might use UV texture Editors.

Week 7 Lecture: Intermediate texturing

Take a UV snapshot of your flate UVs and import into Photoshop.

Build up layers of color in Photoshop.

Using bump map to add skin texture to your mode.

Homework: Apply texturing to your car.

4. Animation

Week 8, 9,10 Lecture: Modeling For Animation:

Analysis of advantages and disadvantages of NURBS, Polygons, Subdivision Surfaces and Maya tools available for making them.

Character Animation: Walking Cycle 1.2.

Character Animation: Facial Animation 1.2

Homework: Work on your final project

Week 11 Lecture: Modeling from 2D image to 3D.

Analyzing the model.

Polygon and NURBS techniques.

Week 12 Apply the texture to the Figure

Homework: Work on the final project.

Week 14,15 Open Studio: Working on the final projects in class.

Class time available for individual help and critique.

Week 16 Review the Final Projects

Description for the Final Project: Create a short 1 to 2 minute 3D animation of Figure related movie in Maya or above, We will start off this project by using image planes of side and front views. When the modeling of our character is complete we move toward preparing our models for texturing. We do this by laying out the UV’s for all the separate parts of the body to make then flat so we can get a clean UV smap-shot for our painted textures. Finally we are going to animate our figure.

.

Bibliography: (Key or essential references only. Normally the bibliography should be no more than one or two pages in length.)

Michael McKinley . Maya Studio Projects: Game Environments and Props . Sybex ,2010

Eric Keller, Todd Palamar and Anthony Honn . Mastering Autodesk Maya , Sybex, 2011

Andrew Gahan . 3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I. Focal Press , 2011

Brian L. Smith . 3ds Max Design Architectural Visualization: For Intermediate Users . Focal Press, 2011

Markus Kuhlo,Enrico Eggert. Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization. Focal Press, 2010

Andrew Gahan. 3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling. Focal Press, 2010

Lewis Carroll and Mary Agnes Wilson . The game of logic. Nabu Press, 2010

H. G. Wells . Little Wars; A Game for Boys From Twelve Years of Age to One Hundred and Fifty and for That More Intelligent Sort of Girl Who Likes Boys' Games. General Books LLC, 2010

Mobboo. Angry Birds Game: Get All Golden Eggs On Angry Birds And Play Online For Free! Angry Birds Walkthrough, Cheats, Tips And Hints Guide: Special Editon, . General Books LLC, 2011

Walter Dean Myers. Game . Focal Press, 2009

Isaac Kerlow. The Art of 3D Computer Animation and Effects. Wiley; 4th Revised & enlarged edition,2009

Bernard Mendiburu . 3D Movie Making: Stereoscopic Digital Cinema from Script to Screen. Focal Press 2009

Barry Rothstein. Eye-Popping 3-D Pets: Phantogram Animals You Can Practically Pet!. Chronicle Books, 2009

Aaron Steinhardt .Kindle Shortcuts, Hidden Features, Kindle-Friendly Websites, Free eBooks & Email From Kindle: Concise User Guide for Kindle (incl 3d gen), DX, iPhone & iPad (Mobi Manuals). MobileReference, 2012

Notes:

  1. Contact the Registrar's Office (x1570) for available course numbers. A list of subject areas can be found at
  2. The 15 and 25 character abbreviations may be edited for consistency and clarity.
  3. Please submit electronically when approved at the college level - signature sheet to follow in hard copy.

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