Written examination:
Date 26th of October, 9.00 – 14.00
Lab8 points (2 for each lab)
Project 12 points (see specific assessment criteria below)
Exam20 points (relevant lectures see below)
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40 points
Points / Percent / Grade24 / 0,6 / G
32 / 0,8 / VG
Points / Percent / Grade
24 / 0,6 / E
27 / 0,675 / D
30 / 0,75 / C
33 / 0,825 / B
36 / 0,9 / A
Assessment criteria project
The maximum number of course-points on the project is 12 (out of the max 40 for the course). However when we assess your project we will calculate criteria_points on a scale from 0 - 30 (see the list below). Your project score will then be calculated using this function:
project_score = min_of(12, (criteria_points / 2) ).
This implies that any criteria_score above 24 will equal 12 points.
Criteria
Scientific method and report
Formulation of hypothesis, research question (2)
Description of method (2)
Performance of trials / number of test persons (2)
Presentation of results (2)
Discussion of methods and results (2)
Oral presentation
Slide material (2)
Quality of oral presentation (2)
Implementation aspects
Implementation of obstacle course (1)
Works immediately (1)
Implementation of Interaction (2)
Implementation of shading (3)
Implementation of shadowmapping (2)
Other spatial cues/camera (1)
Other
special bonus for original solutions (4)
delivered in time (2)
Sum: 30
What from the lectures is important for the exam?
Lecture 1: Intro to IGS
Everything is relevant with exception of: “Historic facts”
Also: Book pages on perception from Kalawsky: pages 50-59
Lecture 2: CG primer
Concepts of global and local rendering
Traditional techniques for local rendering (shading)
Shader programs versus Fixed point pipeline
Reference frames, conceptual (constructing them and their usage)
Foley + Angle: All pages
Lecture 3: VRT
Everything is relevant for the labs and project
Expect also VRT related questions in the written exam
Could be conceptual questions or you might need to analyze a bit of code
Lecture 4: Texture mapping
Slides #5-#23
The theory and techniques on how images are processed and accessed during
texture mapping is essential.
Lecture 5: Display Technologies
Everything is relevant
You must understand the technical working principles of the various display
technologies rather than knowing display specific technical figures.
Specifically you must see the various types of stereo image pair separation and
how they can be accomplished using various display technologies.
Kalawsky: pages 50-59, 98-107
Lecture 6: Interaction technologies
Only slides 1-48 relevant for examination
The article of Foxlin: Section 7.2 (Human factors of motion tracking) pages 5-12
Lecture 7: Collision Detection
Will not be part of the exam!
Lecture 8: Networked VR
Slides #6-#29
To know the problems and how to solve them when communicating a shared
position and state of objects.
Lecture 9: Guest lecture and shadow rendering
Will not be part of the exam!