CURRICULUM MAP
Course/ Subject: Introduction to Technology Grade: 6th
Month: Phase 1 of 3
Enduring Understanding
· Technology is not an object or artifact but a process by which we solve problems.
· Technological literacy is the ability to use, assess and manage technology around us.
· Each area of technology has a set of characteristics that separates it from others; however, many areas overlap in order to meet human needs and wants.
Essential Questions
· How does Technology effect/affect my life?
· How can solving a problem positively or negatively affect society or the environment?
· What is Technological Literacy?
· How do various areas of technology influence the economy, the environment and society?
Standards / Content / Skills / Assessment3.4.6.B4.
Demonstrate how new technologies are developed based on people’s needs, wants, values, and/ or interests.
3.4.6.A1.
Identify how creative thinking and economic and cultural influences shape technological development.
3.4.6.A3.
Explain how knowledge from other fields of study (STEM) integrate to create new technologies.
3.4.6.B3.
Interpret how societal and cultural priorities are reflected in technological devices.
3.4.6.B1.
Describe how economic, political, and cultural issues are influenced by the development and use of technology.
3.4.4.A3.
Describe how various relationships exist between technology and other fields.
3.4.5.A3.
Describe how technologies are often combined.
3.4.6.A2.
Describe how systems’ thinking involves considering how every part relates to others.
3.4.6.C1.
Recognize that requirements for a design include such factors as the desired elements and features of a product or system or the limits that are placed on the design.
3.4.6.C2.
Show how models are used to communicate and test design ideas and processes.
3.4.6.C3.
Explain why some technological problems are best solved through experimentation. / Definition of Technology
Technology-The practical use of human knowledge to extend human abilities and to satisfy human needs and wants.
Areas of Technology
Construction
Manufacturing
Communication
Transportation
Bio-Technology
Technology Outcomes
Expected Desired
Expected Non-desired
Unexpected Desired
Unexpected Non-Desired
Problem Solving Process / Identify the general definition of technology.
Distinguish between the different areas of technology.
Analyze existing technology and point out all four outcomes of produced technologies.
Define the problem
Investigate the problem
Think of possible solutions
Select the best solution
Create a plan of action
Construct the solution
Test and evaluate the solution
Refine the solution / Teacher Questioning
Apply Problem Solving process in the design and fabrication of a technological solution
Course/ Subject: Communication Technology Grade: 6th
Month: Phase 1 of 3
Enduring Understanding
· Technology is not an object or artifact but a process by which we solve problems.
· Technological design is a creative process that anyone can do which may result in new inventions and innovations.
Essential Questions
· How does Technology effect/affect my life?
· What steps are involved in technological design and problem solving when creating inventions and innovations?
Standards / Content / Skills / Assessment3.4.6.D2.
Use computers appropriately to access and organize and apply information.
3.4.4.E4.
Explain how information and communication systems allow information to be transferred from human to human.
3.4.5.E4.
Describe how the use of symbols, measurements, and drawings promotes clear communication by providing a common language to express ideas.
3.4.6.E4.
Illustrate how communication systems are made up of a source, encoder, transmitter, receiver, decoder, and destination.
Examine how communications information technologies are used to help humans make decisions and solve problems. / Computer applications
Vector Based Graphics - CorelDraw
Graphic Design Process
Elements and Principles of Design
- Space
- Balance
- Emphasis
Typography / Viewing a Drawing, resizing and moving Symbols, Order of symbols, drawing lines and rectangles, Duplication symbols, changing line styles, entering and editing text, text on a curve, importing images, manipulating vector-based images, using color, blend, Patterns, Rotating and aligning symbols.
Explain thumbnails, rough layout and comprehensive
Apply the graphic design process.
Critique a final product and make improvements
Explain the difference between an element and a principle
Apply given elements and principles to the design of a graphic product.
Explain and label typography terms / Complete practice exercises (in class)
Complete software exercises (in class)
Design, layout and print a graphic product given specific criteria and parameters.
Design and create a graphic product using the application of typography standards.
Course/ Subject: Drafting & Design Grade: 6
Month: Phase 2 of 3
Enduring Understanding
· Technology is not an object or artifact but a process by which we solve problems.
· Technological design is a creative process that anyone can do which may result in new inventions and innovations.
Essential Questions
· How does Technology effect/affect my life?
· What steps are involved in technological design and problem solving when creating inventions and innovations?
Standards / Content / Skills / Assessment3.4.6.C1.
Recognize that requirements for a design include such factors as the desired elements and features of a product or system or the limits that are placed on the design.
M6.B.2.1.1: Use or read a ruler to measure to the nearest 1/16 inch or millimeter.
M6.B.2.3.1: Define, label and/or identify right, straight, acute and obtuse angles.
3.4.6.C2.
Show how models are used to
Communicate and test design ideas and processes.
3.4.6.C3.
Explain why some
Technological problems are best
solved through experimentation.
3.4.6.D1.
Apply a design process to solve
problems beyond the
laboratory classroom. / Measuring
Sketching Techniques
Basic Modeling (Fabrication)
Introduction to Drafting and Design / -Demonstrate measurement using whole numbers and fractions.
-Represent ideas graphically.
-Demonstrate multi-view and isometric techniques.
-Distinguish between 2D & 3D drawings.
-Create a pattern development. / -Measuring Activity
-Design and fabrication of a 3D Model.
- Completion of drawings
Course/ Subject: Production Systems Grade: 6
Month: Phase 3 of 3
Enduring Understanding
· Technology is not an object or artifact but a process by which we solve problems.
· Construction and Manufacturing Technology are inter-related.
Essential Questions
· How does Technology effect/affect my life?
· How can solving a problem positively or negatively effect society or the environment?
· How do humans use Construction/Manufacturing processes to solve problems?
Standards / Content / Skills / AssessmentTE 3.4.5.A1.
Explain how people use tools and
techniques to help them do things.
TE 3.4.5.A3.
Describe how technologies are
often combined.
TE 3.4.6.B4.
Demonstrate how new technologies are developed based on people’s needs, wants, values, and/or interests.
TE 3.4.7.E7.
Examine subsystems found in the
construction of a building.
TE 3.4.6.C1.
Recognize that requirements for a
design include such factors as the desired elements and features of a product or system or the limits that are placed on the design.
TE 3.4.8.D1.
Test and evaluate the solutions for a design problem.
MA 2.3.5.B.
Select and use appropriate
instruments and units for measuring quantities to a
specified level of accuracy.
MA 2.3.6.C.
Use given measurements to calculate a missing length, perimeter, area, and/or volume; Calculate elapsed time across
am/pm and across days.
TE 3.4.6.C2.
Show how models are used to
communicate and test design ideas and processes.
TE 3.4.3.E6.
Explain how manufacturing
systems design and produce products in quantity.
TE 3.4.3.B1.
Describe how using technology can be good or bad. / Construction Technology
Forces
Definition of force
Types of forces (related to structural engineering)
Tension
Compression
Shearing
Torsion
Structural Shapes
Circle
Square
Triangle
I-Beam
Truss
Design Process
Sketching/Drawing Techniques
Thumbnail Sketches
Rough Sketches
Final Drawings
Scale Models
LTW (Load-to-Weight) Ratio
Measurement
Manufacturing
Production
Mass production
Custom
Craft
Assembly line
Machines
Drill Press
Band Saw
Belt/Disc Sander
Consequences of Technology / Define Construction.
Differentiate between the various types of structural forces.
List and explain the structural shapes.
Design a series of scale model tower concept using each of the sketch/drawing techniques.
Calculate the load-to-weight ratio for a given circumstance.
Develop an understanding of the metric system.
Construct a scale-model tower using criteria contained in the activity design brief.
Define Manufacturing.
List a typical mass production format for a product.
Build fixtures and explain how they are used.
Create a step by step procedure.
Discuss the history of an assembly line and how it is beneficial to manufacturing.
Safely use the band saw, drill press and disc/belt sander.
Identify the four possible outcomes of technology.
Understand that all technology can be seen as positive and/or negative. / Teacher Questioning
Teacher Observation
Scale Model Project
Student Self-evaluation
Project Rubric
LTW (Load to Weight) Worksheet
Completion of Manufacturing Project