Sonoma State University

Campus Recreation

Intramural Sports

664-3426

www.sonoma.edu/campusrec/intramurals

www.imleagues.com

Intramural 6 on 6 Volleyball

Sonoma State University Intramural Sports Policies will be applied and can be found on our website listed above. The official NFHS Basketball Rule Book shall govern all rules not covered by this supplement.

Section 1 – PLAYER ELIGIBILITY

Official Roster must be completed by the established date. Please check the intramural website or imleagues.com for the cutoff date for player eligibility. Official rosters will be available to sign in the Intramural Office during office hours and during game times. Only ONE redshirt, intercollegiate player or club player per a team. That team must play in A league.

SECTION 2 - THE GAME

1. The game shall be played by two teams of six players on each.

2. Each team must have a minimum of four players to start the game. For co-ed there must be at least two women to start.

3. Co-ed must have three women on the court at all times.

4. Score sheet must be filled out with players’ names prior to game time.

5. GAME TIME IS FORFEIT TIME.

6. Each team will need a captain present to being the game. There will be a rock, paper, and scissors competition between the two captains to decide who will begin the game with the first serve. The captain is the team spokesperson, who is the only person who may address the supervisor.

7. The net height shall be 7 feet 4-1/8 inches tall.

8. There will be one supervisor per a game to referee. The supervisor will rely on the honesty of both teams when it comes to difficult calls.

SECTION 3 - SPORTSMANSHIP

1. In order for teams to make playoffs, teams will need to receive an overall sportsmanship rating of 3.0.

2. The following scale will be how the Intramural Sports Staff determines your rating per a game.

5 points= Excellent Conduct and Sportsmanship – Team members cooperate fully with the officials and opposing team members. The captain calmly converses with officials about rule interpretation and calls. The captain also has full control of his/her teammates.

4 points= Good Conduct and Sportsmanship – Team members verbally complain about some decisions made by the officials and/or show minor dissent but overall, the captain has control over his/her teammates. Teams that receive one yellow card or one technical will automatically receive no higher than 4 points for that game.

3 points= Average Conduct and Sportsmanship – Team displays verbal dissent towards officials and/or the opposing team. Captain exhibits minor control over his/her teammates. Teams that receive 2 yellow cards or 2 technicals will automatically receive no higher than 3 points for that game.

2 points= Poor Conduct and Sportsmanship – Teams constantly comment to the officials and/or opposing team from the playing area and/or sidelines. The team captain exhibits little or no control over teammates or himself/herself. Teams receiving three unsportsmanlike conduct penalties shall receive no higher than 2 points for that game.

1 point= Unacceptable Conduct and Sportsmanship – Team is completely uncooperative. Captain has no control over teammates and/or himself/herself. Any team causing a game to be forfeited by unsportsmanlike behavior, or receives four unsportsmanlike conduct penalties shall receive 1 point for that game. The captain of any team receiving an 1 point must make an appointment with an Intramural Administrative Staff Member before further play will be permitted. A team that has a player ejected from a contest will receive no higher than 1 point. That player must meet with the Intramural Coordinators before resuming play with their team in Intramural Sports. Should your team need to forfeit a game, your sportsmanship rating will automatically be dropped to 1 point.

SECTION 4 - SCORING & TIMING

1.  Each game will be the first to 25 points. The win by two points is in effect.

2.  For every serve a point will be awarded.

3.  Each team is allowed a maximum of three contacts of the ball in order to return the ball in bounds on the opposite side of the net.

4.  If a third game is needed, the captain of the team not calling the toss of the coin for the first game shall call the toss for the deciding game. Winner of the toss will choose sides or service. This game will only be played to 15.

SECTION 5 – Rules

1. The ball is dead if it makes contact with the ceiling in any way or any object attached to the ceiling.

2. The ball may be hit with any part of the body on or above the knee.

3. Players may have successive contacts of the ball during blocking and during a single attempt to make the first team contact (even if the ball is blocked) provided it is one attempt to play the ball, there is no finger action during the effort, and the ball is not held or thrown.

4. When the ball visibly comes to rest momentarily in the hands or arms of a player, it is considered as having been held. The ball must be hit in such a manner that it rebounds cleanly after contact with a player. Scooping, lifting, pushing, or allowing the ball to roll on the body shall be considered a form of holding. A ball clearly hit with one or both hands from a position below the ball is considered a good play.

5. A player is not allowed to attack the ball on the opposite side of the net. If the ball is hit above the spiker's side of the net and the follow-through causes the spiker's hand and arm to cross the net without touching an opponent or the net, it is not a fault.

6. Only the players who are in the front line at the time of service may legally accomplish blocking.

7. Any player participating in a block shall have the right to make the next contact.

8. Back-line players may not block or participate in a block, but may play the ball in any other position near and away from the block.

9. Blocking a serve is prohibited.

10. Blocking the ball across the net above the opponent's court shall be legal provided that such a block is:

• After a player of the attacking team has spiked the ball;

• After the opponents have completed their three allowable hits;

• After the opponents have hit the ball so that, in the player's judgment, the ball would clearly cross the net if not touched by a player, provided no member of the attacking team is in a position to make a legal play on the ball; If the ball is falling near the net and no member of the attacking team could reasonably make a play on the ball.

11. A back-line player returning the ball to the opponent's side while forward of the attack line must contact the ball when at least part of the ball is below the level of the top of the net over the attacking team's area.

SECTION 6 - Substitutions and timeouts

1. Substitutions of players may be made when the ball is dead.

2. Substitutes do not have to go in for the same person, but must be the same position as the player coming out.

3. Substitutions only male for male, female for female.

4. Each team is allowed one time out per game.

SECTION 7 - Plays at the Net

1. If a player's action causes the player to contact the net during play, whether accidentally or not, with any part of the player's body or uniform, it shall constitute a fault. Hair does not constitute of fault.

2. Contacting the opponent's playing area with any part of the ball except the feet is a fault. Touching the opponent's area with a foot or feet is not a fault providing that some part of the encroaching foot or feet remain on or above the centerline.

3. Either team may play a ball that has penetrated the vertical plane of the net.

SECTION 8 - Dead Ball

1. A live ball becomes dead when:

a.  The ball touches or crosses outside the net poles.

b.  The ball does not cross the net completely between the poles. (if there is not an antennae)

c.  The ball strikes the floor, wall or any objects attached the wall, basketball backboard is out.

d.  The ball contacts the ceiling or object attached to the ceiling.

e.  A player(s) commits a fault i.e., service fault.

SECTION 9 - Coed Rules

1.  Team comprised of three men and three women on the court.

2.  Coed games the net will place between men’s and women’s height.

3.  If playing with five players you can have 3 men and 2 women or 3 women and 2 men.

4.  If playing with four players you can have 2 men and 2 women

Updated Fall 2012