Edge of Your Seat Fiction

(Suspense, Action & Survival Stories)

YA FIC ABA Abani, Chris Song For Night

Part Inferno, part Paradise Lost, and part Sunjiata epic, Song for Night is the story of a West African boy soldier's lyrical, terrifying, yet beautiful journey through the nightmare landscape of a brutal war in search of his lost platoon. The reader is led by the voiceless protagonist who, as part of a land mine-clearing platoon, had his vocal chords cut, a move to keep these children from screaming when blown up, and thereby distracting the other minesweepers. The book is written in a ghostly voice, with each chapter headed by a line of the unique sign language these children invented. This book is unlike anything else ever written about an African war.

YA FIC ABB Abbot, Megan The Fever

The Nash family is close-knit. Tom is a popular teacher, father of two teens: Eli, a hockey star and girl magnet, and his sister Deenie, a diligent student. Their seeming stability, however, is thrown into chaos when Deenie's best friend is struck by a terrifying, unexplained seizure in class. Rumors of a hazardous outbreak spread through the family, school and community. As hysteria and contagion swell, a series of tightly held secrets emerges, threatening to unravel friendships, families and the town's fragile idea of security.

YA FIC ABR Abrahams, Peter Bullet Point

Wyatt never really thought much about his dad—a hardened criminal, a lifer in a prison somewhere on the other side of the state. But then the economy had to go and tank, and the community had to go and cut the baseball program from Wyatt's high school. And then the coach had to go and show Wyatt a photograph of his dad at sixteen, looking very much like Wyatt himself. Through a series of unfortunate—or perhaps they were fortunate—events, Wyatt meets a crazy-hot girl named Greer with a criminal dad of her own. A criminal dad who is, in fact, in jail with Wyatt's own criminal dad. Greer arranges a meeting, and Wyatt's dad is nothing like the guy he's imagined—he's suave, and smart, and funny, and cool, and—Wyatt's pretty sure—innocent. So Wyatt decides to help him out. A decision that may possibly be the worst he's ever made in his life.

YA MYS ADA Adam, Paul Max Cassidy: Escape from Shadow Island

Max Cassidy can escape from anything

Only fourteen years old, Max is the world's foremost escape artist. Chained, handcuffed, locked in an airtight water tank, there's nothing he can't get himself out of. He learned the art from his father—a man who just two years ago was murdered, and Max's mother went to jail for the crime.

Now a mysterious man has shown up backstage after one of Max's shows, telling Max that not only is his mother innocent, but his father is still alive. He can provide only one clue: a slip of paper with eight digits written on it. It is this clue that will lead Max from his home in London to the exotic and deadly Central American country of Santo Domingo and the impenetrable fortress on the sinister Isla de Sombra. Max Cassidy can escape from anything–but given the chance to finally know the truth about what has torn his family apart, escape from Shadow Island is the last thing on his mind.

YA FIC ADA Adams, Carolyn Lee Ruthless

Ruth Carver has always competed like her life depends on it. Ambitious. Tough. Maybe even mean. It’s no wonder people call her Ruthless. When she wakes up with a concussion in the bed of a moving pickup truck, she realizes she has been entered into a contest she can’t afford to lose. At a remote, rotting cabin deep in the Blue Ridge Mountains, Ruth’s blindfold comes off and she comes face-to-face with her captor. A man who believes his mission is to punish bad girls like Ruth. A man who has done this six times before. The other girls were never heard from again, but Ruth won’t go down easy. She escapes into the wilderness, but her hunter is close at her heels. That’s when the real battle begins. That’s when Ruth must decides just how far she’ll go in order to survive. Back home, they called her Ruthless. They had no idea just how right they were.

YA FIC ADO Adoff, Jaime Names Will Never Hurt Me

In this gripping story, four very different teenagers reveal their deepest feelings and fears during a day in which the hurts and struggles of high school escalate dangerously. There's Kurt, the "freek" who listens to loud music, trying to escape the kids who bully him; Tisha, the girl who feels "out of place" because she's biracial; Ryan, the football star who rules the hallways but hides a terrible secret; and Floater, who wields power over students by acting as the principal's eyes and ears. As tensions rise and emotions reach the breaking point, will Kurt, Tisha, Ryan, and Floater be able to reach out to one another in time to prevent a tragedy?

YA SF ADR Adrian, Susan Tunnel Vision

Jake Lukin just turned 18. He's decent at tennis andHalo, and waiting to hear on his app to Stanford. But he's also being followed by a creep with a gun, and there's a DARPA agent waiting in his bedroom. His secret is blown. When Jake holds a personal object, like a pet rock or a ring, he has the ability to "tunnel" into the owner. He can sense where they are, like a human GPS, and can see, hear, and feel what they do. It's an ability the government would do anything to possess: a perfect surveillance unit who could locate fugitives, spies, or terrorists with a single touch. Jake promised his dad he’d never tell anyone about his ability. But his dad died two years ago, and Jake slipped. If he doesn't agree to help the government, his mother and sister may be in danger. Suddenly he's juggling high school, tennis tryouts, flirting with Rachel Watkins, and work as a government asset, complete with 24-hour bodyguards. Forced to lie to his friends and family, and then to choose whether to give up everything for their safety, Jake hopes the good he's doing—finding kidnap victims and hostages, and tracking down terrorists—is worth it. But he starts to suspect the good guys may not be so good after all. With Rachel's help, Jake has to try to escape both good guys and bad guys and find a way to live his own life instead of tunneling through others.

YA FIC ALD Alderson, Sarah The Sound

When aspiring music journalist Ren Kingston takes a job nannying for a wealthy family on the exclusive island of Nantucket, playground for Boston's elite, she's hoping for a low-key summer reading books and blogging about bands. Boys are firmly off the agenda. What she doesn't count on is falling in with a bunch of party-loving private school kids who are hiding some dark secrets, falling (possibly) in love with the local bad boy, and falling out with a dangerous serial killer...

YA FIC ALE Alender, Katie Bad Girls Don’t Die

Alexis thought she led a typically dysfunctional high school existence. Dysfunctional like her parents' marriage; her doll-crazy twelve-year-old sister, Kasey; and even her ownanti-social, anti-cheerleader attitude. When a family fight results in some tearful sisterly bonding, Alexis realizes that her life is creeping from dysfunction into danger.Kasey is acting stranger than ever: her blue eyes go green sometimes; she uses old-fashioned language;and sheeven loses track of chunks of time, claimingto know nothing about her strange behavior. Their old house is changing, too. Doors open and close by themselves; water boils on the unlit stove; and an unplugged air conditioner turns the house cold enough to see their breath in. Alexis wants to think that it's all in her head, but soon, what she liked to think of as silly parlor tricks are becoming life-threatening—to her, her family, and to her budding relationship with the class president. Alexis knows she's the only person who can stopKasey — but what if that green-eyed girl isn't even Kasey anymore?

YA FIC ALE Alender, Katie From Bad to Cursed (Bad Girls Don't Die v 2)

Alexis is the last girl you'd expect to sell her soul. She already has everything she needs—an adorable boyfriend, the perfect best friend, and a little sister who’s finally recovering after being possessed by an evil spirit. Alexis is thrilled when her sister joins a club: new friends are just what Kasey needs. It’s strange, though, to see how fast the girls in the Sunshine Club go from dorky and antisocial to gorgeous and popular. Then Alexis learns that the girls have pledged an oath to a seemingly benevolent spirit named Aralt. Worried that Kasey’s in over her head again, Alexis and her best friend, Megan, decide to investigate by joining the club themselves. Soon, Alexis trades in her pink hair and punky clothes for a mainstream look, and finds herself reveling in her newfound elegance and success. The club’s connection with Aralt seems harmless, and before long, Alexis can hardly remember why she joined in the first place.Surely it wasn’t to destroy Aralt. . . . Why would she hurt someone who has given her so much, and asked for so little in return?

YA FIC ALE Alender, Katie As Dead As It Gets (Bad Girls Don't Die v 3)

Alexis battles a more powerful ghost than she's ever faced before... and one whose fate is tied to hers in ways she couldn't possibly imagine

SR Section & YA FIC ALL Allende, Isabel City of the Beasts

When fifteen-year-old Alexander Cold accompanies his individualistic grandmother on an expedition to find a humanoid Beast in the Amazon, he experiences ancient wonders and a supernatural world as he tries to avert disaster for the Indians.

YA SF ALP Alpert, Mark The Six

Adam's muscular dystrophy has stolen his mobility, his friends, and in a few short years, it will take his life. Virtual reality games are Adam's only escape from his wheelchair. In his alternate world, he can defeat anyone. Running, jumping, scoring touchdowns: Adam is always the hero. Then an artificial intelligence program, Sigma, hacks into Adam's game. Created by Adam's computer-genius father, Sigma has gone rogue, threatening Adam's life-and world domination. Their one chance to stop Sigma is using technology Adam's dad developed to digitally preserve the mind of his dying son. Along with a select group of other terminally ill teens, Adam becomes one of the Six who have forfeited their bodies to inhabit weaponized robots. But with time running short, the Six must learn to manipulate their new mechanical forms and work together to train for epic combat...before Sigma destroys humanity.

YA FIC ALS Alsaid, Adi Let’s Get Lost

Five strangers. Countless adventures. One epic way to get lost. Four teens across the country have only one thing in common: a girl named LEILA. She crashes into their lives in her absurdly red car at the moment they need someone the most. There's HUDSON, a small-town mechanic who is willing to throw away his dreams for true love. And BREE, a runaway who seizes every Tuesday—and a few stolen goods along the way. ELLIOT believes in happy endings…until his own life goes off-script. And SONIA worries that when she lost her boyfriend, she also lost the ability to love. Hudson, Bree, Elliot and Sonia find a friend in Leila. And when Leila leaves them, their lives are forever changed. But it is during Leila's own 4,268-mile journey that she discovers the most important truth— sometimes, what you need most is right where you started. And maybe the only way to find what you're looking for is to get lost along the way

Tween & YA FIC AND Anderson, John David Sidekicked

Andrew Bean might be a part of H.E.R.O., a secret organization for the training of superhero sidekicks, but that doesn’t mean that life is all leaping tall buildings in single bounds. First, there’s Drew’s power: Possessed of super senses – his hearing, sight, taste, touch, and smell are the most powerful on the planet – he’s literally the most sensitive kid in school. There’s his superhero mentor, a former legend who now spends more time straddling barstools than he does fighting crime. And then there’s his best friend, Jenna – their friendship would be complicated enough if she weren’t able to throw a Volkswagen the length of a city block. Add in trying to keep his sidekick life a secret from everyone, including his parents, and the truth is clear: Middle school is a drag even with superpowers. But this was all before a supervillain long thought dead returned to Justicia, superheroes began disappearing at an alarming rate, and Drew’s two identities threatened to crash head-on into each other. Drew has always found it pretty easy to separate right from wrong, good from evil. It’s what a superhero does. But what happens when that line starts to break down?

YA FIC & YA MYS AND Anderson, Laurie Halse Speak

Since the beginning of the school year, high school freshman Melinda has found that it's been getting harder and harder for her to speak out loud: "My throat is always sore, my lips raw.... Every time I try to talk to my parents or a teacher, I sputter or freeze.... It's like I have some kind of spastic laryngitis." What could have caused Melinda to suddenly fall mute? Could it be due to the fact that no one at school is speaking to her because she called the cops and got everyone busted at the seniors' big end-of-summer party? Or maybe it's because her parents' only form of communication is Post-It notes written on their way out the door to their nine-to-whenever jobs?

Tween & YA SF AND Anderson, M.T. The Game of Sunken Places

Thirteen-year-old Gregory Buchanan receives a letter from his Uncle Max and tells his friend Brian, Uncle Max "lives in kind of a different world from the rest of us." Gregory and Brian discover just how different that world is when they accept Maximiliam Grendle's invitation to visit. The two boys discover a game board in the nursery and are swept into competition. But who is their competitor? There are no apparent rules to this Game, either. The mysterious and frightening Jack Stimple gives pointers, but refuses to reveal the rules. The Game takes the boys to fantastic places in the woods around Grendle Manor: Clock Corner, the Petroglyph Wall, Fundridge's Folly. They encounter an axe-wielding troll named Kalgrash, an ogre called Snarth, and a tiny man, Wee Sniggleping. As the boys advance in the Game, additional locations on the game board appear and they discover the mythical people for whom they compete.