Life in the Age of Machines /

Learning Objectives

Knowledge / 1.  Enable students to understand the background of the Age of Machines
2.  Enable students to understand the achievements of the Age of Machines
3.  Enable students to know the impact of the Age of Machines
Skills / 1.  Enable students to develop the skills in making simple comparison from different sources
Attitude / 1.  enable students to appreciate the human achievement

Teaching Flow

Format / Resources
1.  Teachers may take this resource as a stimulation game to arouse students’ interest in the impact of the Industrial Revolution
2.  Students can compare the times before and after the Industrial Revolution / l  Online game / http://minisite.proj.hkedcity.net/sec-pshe/eng/pshe/H/H2/H2D/index.html#4055 (Effects of the Industrial Revolution - online sorting game)
3.  Teachers can make use of the set of worksheets to facilitate better understanding of the causes and features of the Age of Machines / l  worksheet / http://minisite.proj.hkedcity.net/sec-pshe/eng/pshe/H/H2/H2D/index.html#3719(Life in the Age of Machines – Worksheet)
4.  To cater for learning diversity, students may take different web-based games as self-learning materials at home, e.g.
a.  ‘Life in the Age of Machines - Online Java game’ can be used to consolidate the knowledge on the achievements of the Age of Machines
b.  ‘Age of Machines - Achievements - online matching game’ enables students to have an interest in identifying the inventor and achievements
c.  ‘Life in the Age of Machines - Online word search game’may suit students who need correct word spelling / (Online matching Game) / http://www.quia.com/jg/2296394.html (Life in the Age of Machines - Online Java game)
http://minisite.proj.hkedcity.net/sec-pshe/eng/pshe/H/H2/H2D/index.html#4119 (Age of Machines - Achievements - online matching game)
http://www.quia.com/jg/2283978.html(Life in the Age of Machines - Online word search game)
5.  Teacher may choose either one of the resources for the enhancement and consolidation of learning / Web-based games / http://www.quia.com/rr/825487.html (Life in the Age of Machines - Rags to Riches)
http://diy.fwg.hk/exercise.php?a=sssitepsh&e=aom2 (Life in the Age of Machines - Online DIY game)
6a. Teacher may select electricity from ‘Energy Timelines' for the students to explore the development of the use of electricity. Teacher may also choose some famous people like Curie, Edison, Newton and so on from 'Famous People' side menu to enrich the lesson
6b. Teacher may suggest students to develop a project on the development of energy sources from the Age of Machines up to the twentieth century with the help of the resource / l  Energy Timelines
l  webpage / http://minisite.proj.hkedcity.net/sec-pshe/eng/pshe/H/H2/H2D/index.html#4378 (Energy KIDS - History of Energy and Games)