Here are the websites that were available at Family Math Night. To access, press “control” and click on the colored activity name. Have fun!

Online Games and Activities for Grades K-1

Counting, Numbers, Ordering

Five Frame Activities and Ten Frame Activities. Students click on the number that tells how many chips arranged are on a five- or ten-frame; use chips to build a given number on a 5- or 10-frame; click on the number that shows how many more circles would fill the 5- or 10-frame; and use 5- or 10-frames to solve addition problems.

Concentration. Players try to match numbers (1-6 or 1-10) and the amounts they represent. The cards can be face-up or face-down.

Count Your Chickens. A basic counting game, though the arrangements encourage the player to see and use rows and groups to figure out how many. Some number of animals appears and the game asks, “How many [dogs]?” The player clicks which of three numbers represents the total number.

Snakes and Ladders. The traditional game, for 1 player or 2. Players roll a 1-6 die to see how many squares to move.

Whack a Mole. In the basic version, the starting number (0) is displayed at the top of the screen. The player clicks on the number that comes next (1) when they see a mole labeled with that number pop out of a hole. The game can also be set to begin counting from any number up to 100 and so that players have to count by a number, rather than by 1's. For example, count by 2's starting with 0. K-1 students will benefit from practice counting by 1 from 0, or from any number (e.g. 12, 37), and may enjoy exploring counting by 2s, 5s, and 10s, from 0.

The Number Track. Players complete a number track that goes to 20 by placing 5 numbers (or 10, or all of them) in the appropriate empty spaces. Students can also design their own game.

Higher and Lower. Players put 5 cards in order. The cards have objects, words, or numbers on them. Choose numbers to 10, 20, or 100.

Mend the Number Sequence. In this game from the BBC, several numbers on a 100 chart are missing and laying to the right of the board. A character pops up in an empty square and asks “Where is it?” The player has to move the correct number to the empty square.

Addition and Subtraction

Count Hoot’s Number Games. Players solve a variety of addition and/or subtraction problems, including unknown change problems (4 + ? = 6 and 6 - ? = 2). Level 1 presents problems with totals to 6 using the dots on ladybugs’ shells and Level 2 uses numerals and totals to 9. Level 3 is involves facts to 20.

How Many Under the Shell? Players choose a number of shells to play with. The game counts out the shells and then an octopus hides some. The game counts how many are showing, and players use that information to determine how many are hidden.

Save the Whale. Given two labeled pipes of 10, side by side, the player has to complete the partially filled in one (e.g. if it has 6 links, the player needs to drag the one with 4 links up) to save the whale.

Math Lines: Add to 10. The player needs to shoot a ball labeled with a number 1-10. If it hits the number that sums with it to make 10, both balls disappear (i.e. try to shoot the 7 so that it hits a 3).

Ghost Blaster. Videogame-like practice with 2-addend combinations of any number up to 99. The players choose a target number and then try to be the first to click when they see two ghosts (labeled with numbers) that equal the target number. K-1 students will benefit from playing with numbers to 10 or so.

Flight for Fuel. This videogame-like game provides practice with addition of two or more addends. Players try to collect an exact amount of fuel (e.g. 11) by gathering bits at a time (+4, +3, etc.) without going over.

Online Games and Activities for Grades 2-3

Counting and Ordering

Whack a Mole. Players set the start number (0-100) and the number they will count by (1-20). The starting number will be displayed at the top of the screen. The player clicks on the number that comes next when they see a mole labeled with that number pop out of a hole. Second and third graders can practice counting by 1 from any number (e.g. 12, 37), and skip counting by numbers to 10 (e.g. count by 3's, 6's, or 10's).

Higher and Lower. Players put 5 cards in order. The cards have objects, words, or numbers on them. Choose numbers to 20, 100, or 1000, or the versions that provide practice with ideas about time.

Addition and Subtraction

Connect Sums. Players click on dot cubes (or numerals, or coins) that touch to make the target amount, which changes after each correct answer. There is a “solve mode” and a “race mode”.

Sums Stacker. Players rearrange three stacks of dot cubes (or numerals, or coins) to make 3 target sums. There are rules about moving the dot cubes that require strategic thinking. There is a “solve mode” and a “race mode”.

Ghost Blaster. Videogame-like practice with 2-addend combinations of any number up to 99. The players choose a target number and then try to be the first to click when they see two ghosts (labeled with numbers) that equal the target number.

Ann & Addem’s Dartboard Game. The inner circle of the dartboard is labeled with the numbers 2-9 and are worth their “face value”. The outer circle is worth double the inner circle. Players place one (level 1), two (level 2) or three (level 3) darts to make a target number. The size of the target numbers increases with each level, and addition notation is part of levels 2 and 3.

Techno Tortoise. Players direct a turtle on a number line to solve a given addition problem making only jumps of +10, +5, and +/- 1.

Number Jump. Players use jumps of +/- 1-9 to use a ball to squish flies on 4 numbers parallel lines (with 1-hole gaps in them, for traveling from one to the next).

Powerlines. Students are presented with a game board and several sequential numbers. They are asked to place the numbers in positions such that each line is equal to the total that is displayed on the bottom of the page.

Circle 21. In order to complete the puzzle, each circle must add up to 21, using all of the numbers. When a circle is completed correctly, it changes color.

Close to 20 and Close to 100. Players use 3 of 5 (or 4 of 6) digit cards to make a sum as close as possible to 20 (or 100) as they can. A player's score is the distance the sum is from the target number. Players play against the computer.
Subtraction Action. Players choose a string of single digit numbers from a large board of the numbers 0-9, that when subtracted from the given amount, equal the given total. (50 - ? = 17)

Addition and Subtraction Facts

Count Hoot’s Number Games. Players solve a variety of addition and/or subtraction problems, including unknown change problems (4 + ? = 6 and 6 - ? = 2). Choose Level 3 for problems involving facts to 20.

Save the Whale. Given two labeled pipes of 10, side by side, the player has to complete the partially filled in one (e.g. if it has 6 links, the player needs to drag the one with 4 links up) to save the whale.

Math Lines: Add to 10. The player needs to shoot a ball labeled with a number 1-10. If it hits the number that sums with it to make 10, both balls disappear (i.e. try to shoot the 7 so that it hits a 3).

Add It Up. Players start with a board full of the numbers 1-9. The target number changes each time the player succeeds in making the previous one – using any number of squares (and they don’t have to be adjacent).

Alien Addition. Players are given a total and must shoot a space ship whose expression equals that total. Players can set the range of the content and the speed at which they'd like to play: slow, normal, or fast. At the end of the game, statistics are provided, including information about errors.

Addition Eaters. The player directs a monster around a board, making it eat only the expressions that equal the target number which is first 3, then 4, etc.

Sum Sense. Given 3 or 4 cards (e.g. 6 9 5 1) and an empty expression (_ + _ = _), make a mathematically correct equation (e.g. 9+6=15). Players can set the number of questions and the amount of time.

Jet Ski. Video-game-like practice of the addition combinations. A problem is posed, and the player has to click on the correct answer (of 3 choices) to get the jet ski to drive faster and win the race. After, the game provides statistics including information about errors.

Addition and Subtraction Game. Players begin with a board full of the numbers 0-9. They try to clear as much of the board as possible in the time allotted by correctly choosing numbers that make the equations that appear beneath the board (e.g. __ - __ = 4 or __ + __ = 9) true.

Subtraction Eaters. The player directs a monster around a board, making it eat only the expressions that equal the target number which is first 3, then 4, etc.

Sum Sense: Subtraction. Given 3 or 4 cards (e.g. 5 1 6) and an empty expression (_ - _ = _) make a mathematically correct equation (e.g. 6-5=1). Players can set the number of questions and the amount of time.

Island Chase. Video-game-like practice of the subtraction facts. A problem is posed, and the player has to click on the correct answer (of 3 choices) to get the jet ski to drive faster and win the race. After, the game provides statistics including information about errors.

Minus Mission. Players are given a difference and must shoot a green blob whose expression equals that number. Players can set the range of the content and the speed at which they'd like to play: slow, normal, or fast. At the end of the game, statistics are provided, including information about errors.

Place Value

Give the Dog a Bone. A dog asks you to find a particular number on a blank 100 chart. Clicking a square causes its number to appear.

Shark Numbers. Given three possible numbers, click on the one that shows how many base 10 blocks there are. If wrong, a shark takes a bite of the boat.

Place Value Eaters. The player directs a monster around a board, making it eat only the numbers with the specified number of tens or ones.

Lifeguards. Players try to save swimmers located on a number line using only jumps of 10 or 1. (A move of ten 1’s is not allowed.)

Money

Coin Combo Game. Players click on combinations of coins that make the target amount, which changes after each right answer. Level 1 involves pennies and nickels; Level 2 adds dimes; Level 3 adds quarters. As the levels increase, the target amount does as well.

Sums Stacker: Coins. On the home page, click on the coin. Then, rearrange the coins to make the 3 totals. Players need to work strategically since coins can’t necessarily be moved singly if they are not at the top of a column.

Online Games and Activities for Grades 4-5

Addition and Subtraction

Powerlines. Students are presented with a game board and several sequential numbers. They are asked to place the numbers in positions such that each line is equal to the total that is displayed on the bottom of the page.

Circle 21 and Circle 99. In order to complete the puzzle, each circle must add up to 21 (or 99), using all of the numbers. When a circle is completed correctly, it changes color.

Close to 100 and Close to 1000. Players use 4 of 6 (or 6 of 8) digit cards to make a sum as close as possible to 100 (or 1000) as they can. A player's score is the distance the sum is from the target number. Players play against the computer.

Multiplication and Division

Speed Grid Challenge. Click on two numbers that make the equation below the grid true (e.g. __ x __ = 15 or __ x __ = 208). Students decide how many problems they want to solve in how many minutes.

Multiplication and Division Facts

The Multiplication Game. Students play against the computer or another person. When play begins, one arrow is on one of the numbers (1-9). Player 1 moves the 2nd arrow to any number (1-9). The product of those two numbers is then covered on the game board, in one color. Player two then moves the 1st arrow to any number, covering a new product in another color. Try to be the first to cover four numbers in a row.

Sum Sense: Multiplication. Students are given 4 number cards and have to use them to create a correct multiplication equation. Students can decide how many problems to solve (2-99), and the number of minutes in which they need to solve them (1-10).

Moles. Players click the mole that is holding the correct answer. Students choose one of two modes: select (click on the mole holding the correct expression) or enter (type the answer and then select the mole holding the matching expression). Students also select the level of difficulty (easy, medium or hard), changing the number of moles and the amount of time per problem. After, the game provides statistics including information about errors.

Wade’s Workout. Help Wade get in shape by punching the correct answer to a given multiplication question. (Or by choosing food for him to eat, weights for him to lift, or umbrellas along his run.) Students can work on specific facts or three sets of mixed problems. During each round, the game keeps track of the number of right/wrong answers.

Knights of Math. Players select a level (that correlates to the sets of facts it tests) and then choose the correct answers to given multiplication problems. With each correct answer, a piece of the kingdom is placed on the screen. After 60 correct answers, students can design their own kingdom.

Multiplication Grand Prix. Video-game-like practice of the multiplication combinations. A problem is posed, and the player has to click on the correct answer (of 4 choices) to get the race car to drive faster. Players can play against each other or the computer. After, the game provides statistics including information about errors.