Dialogue Writing

Using dialogue well in a short story creates a sense of believability and reality; good dialogue can become the driving force of a story. Think of Juno,No Country for Old Men, Pulp Fiction, and O Brother Where Art Thou. All these films rely heavily on snappy, interesting dialogue. However, using dialogue poorly can ruin a story. When writing a dialogue you need to keep three things in mind: voice (or color), structure (punctuation, paragraphing, and conventions), and delivery (tags and action).

Character Voice and Color

You have already worked on using local-color to create a character. While your local-color poems offer exaggerations of a character’s language, the basic idea behind local color is true for all characters. Certain characters speak in a certain way, use certain words and phrases, other characters do not. A street thug will not use the same vocabulary as Mother Superior. Keep the words a character uses in focus as you write. Do not write a dialogue the way you “think” people ought to talk—keep it real. The best way to come up with realistic sounding dialogue is to pay close attention to the way people actually speak. Some people have a way with words, others don’t. This should be true in your stories as well. If you write about characters in a wholly fictional world and you create a language, you still need to create differences in word choice and tone to make a character believable.

Structure Punctuation, Paragraphing, Conventions

Your found poetry revealed to you the importance of structure. By breaking lines and using punctuation you can force a reader to find meaning. The same basic principle applies to dialogue.

The most basic feature of dialogue structure is: all quoted—spoken aloud—dialogue appears in quotation marks: “ “.

“Hey, watch where you’re going.”

Just remember when you write spoken dialogue you are quoting what your characters say. Perhaps the biggest challenge to punctuating dialogue involves using other punctuation marks. Punctuation in a dialogue falls into two basic categories: periods and commas, and everything else.

If you need to follow a piece of spoken language with a period, you replace the period with a comma inside the quotation marks and finish the sentence with a period after the description.

“Hey, watch where you’re going,” he shouted.

However, if the spoken language serves as a complete sentence, put the period inside the quotation marks.

“Hey, watch where you’re going.” The rude woman didn’t even look back.

Other kinds of punctuation do not change, though the placement of punctuation matters still.

“Hey, why don’t you watch where you’re going!”

“Hey, why don’t you watch where you’re going!” he shouted.

“Hey, why don’t you watch where you’re going!” The rude woman didn’t even look back.

Should he shout, “Watch where you’re going!”?

The general rule for paragraphing is to always start a new paragraph for each new speaker or if a different character than the speaker performs an action. A paragraph is marked by a “return” and a single tab.

“I can’t stand it!” she screamed. Susan slammed the screen door as she charged outside.

“This isn’t over yet!”

“Oh, it’s so over.”

Jared winced as he heard Susan’s car roar to life.

If you have the same speaker saying things over the course of several paragraphs (well, you’re probably not writing a good short story) you may create separate paragraphs by opening the first line of each paragraph with a quotation mark but not closing the quotation until the end of the spoken words.

“Mom, listen. I can explain everything. You see, the train schedule was off because of a delay, and then I couldn’t find a cab. I mean have you tried to hail a cab in this city?

“And speaking of cities, did you know Beth is moving to Chicago? I mean can you believe it? Chicago.”

Mrs. Boulier narrowed her eyes. She was not amused at her daughter’s attempt to diffuse the situation.

The method of punctuating and paragraphing described above explains the standard conventions for dialogue published in North America. I expect you to abide by these conventions as these will be the ones I teach in the class. However, as you can tell by reading the two short stories I Used to Live Here Once and Popular Mechanics writers do occasionally use modified rules to create dialogue. The main key: follow the same system throughout your paper. Do not punctuate your dialogue willy-nilly as this will confuse and distract your reader. Create a clear system to indicate what is spoken and by whom and what is not spoken.

In addition to the words a character uses and the structure you apply to a dialogue, you must consider the actual delivery of a dialogue. Flannery O’Connor (one of American’s best short story writers) explains inexperienced and bad writers typically use dialogue which “frequently proceeds without the assistance of any characters that you can actually see, and uncontained thought leaks out of every corner of the story. The reason is usually the student is wholly interested in his thoughts and his emotions and not in his dramatic action, and that is he is too lazy or highfalutin to descend to the concrete where fiction operates.” Essentially, O’Connor reminds writers dialogue takes place as “part of” not “in place of” action. Imagine your characters as actors in a film. They don’t simply speak; they do things while they speak. Typically “said” is the worst way to go when describing a character. “Said excitedly, said sadly, said nervously” are just as bad. These are “telling” words (remember characterization). Try to “show” what characters do during a dialogue. Describe character’s bodies, actions, etc as a way of indicating who speaks.

Franny nudged a dirt clod over the edge of the bluff and watched it tumble into the ravine below.

“You cold?” Gary dug his hands deeper into the pockets of his windbreaker and tucked his chin into his collar.

“Nah,” Franny said. She raised her arms until they stretched straight out from her shoulders. Her hair whipped wildly about her face. “You wanna go back?”

Gary snuck a peak over the edge of the bluff. “Whenever you are.”

“I could stay here forever, I think.” Franny closed her eyes and took a deep breath.

“Franny,” Gary’s voice cracked. “Are you, um, okay?” The question had nagged at Gary for quite some time, speaking those word felt like picking off a fresh scab.

Franny whirled toward him, her eyes flashing. She stared for a moment, then smiled. “Why do you ask?”

Always be aware of the scene in which your characters are speaking. Have them move, think, act, and talk. Dialogue alone is dull and unrealistic.

Other words to use instead of “said”

Not all words suit all situations. Be aware of what these words mean before you use them.

acknowledged

acquiesced

added

addressed

admitted

admonished

advised

advocated

affirmed

agreed

alleged

allowed

announced

answered

approved

argued

assented

assumed

assured

asked

attested

avowed

babbled

bantered

bargained

barked

began

begged

bellowed

beseeched

boasted

bragged

brought up

called

cautioned

charged

chided

cited

claimed

commanded

complained

commented

conceded

concluded

confessed

confided

consented

contended

contested

continued

contradicted

counseled

countered

cracked

cried

debated

decided

declared

decreed

delineated

demanded

demurred

denied

denounced

described

dictated

directed

disclosed

disrupted

divulged

drawled

droned

elaborated

emphasized

enjoined

entreated

enunciated

exclaimed

explained

exposed

expostulated

expressed

faltered

fumed

fired

giggled

granted

grinned

groaned

growled

grunted

grumbled

haggled

hedged

held

hinted

howled

identified

illustrated

imparted

implied

implored

indicated

inferred

informed

inquired

insinuated

insisted

instructed

interjected

intimated

jested

joked

judged

lamented

laughed

lectured

lied

lisped

maintained

mentioned

mimicked

moaned

mumbled

murmured

mused

muttered

nagged

named

narrated

noted

notified

objected

observed

opined

orated

outlined

pardoned

petitioned

pleaded

prayed

professed

pronounced

proposed

protested

questioned

quipped

rambled

ranted

regretted

rejoiced

related

remarked

reminded

remonstrated

repeated

reported

revealed

roared

raged

scoffed

shrieked

shouted

snapped

sneered

sobbed

sputtered

stated

stipulated

stormed

suggested

taunted

threatened

urged

uttered

vowed

wailed

wept

whined

yelled